#include maps\_anim; main() { // Autogenerated by AnimSounds. Threaded off so that it can be placed before _load( has to create level.scr_notetrack first ). thread init_animsounds(); } init_animsounds() { waittillframeend; addNotetrack_animSound( "playerview", "crash", "sfx", "scn_suv_crash" ); }