#include common_scripts\utility; #using_animtree( "animated_props" ); main() { if( !isdefined ( level.anim_prop_models ) ) level.anim_prop_models = []; // Would use isSP() but this runs before we can mapname = tolower( getdvar( "mapname" ) ); SP = true; if ( string_starts_with( mapname, "mp_" ) ) SP = false; model = "foliage_tree_palm_bushy_1"; if ( SP ) { level.anim_prop_models[ model ][ "still" ] = %palmtree_bushy1_still; level.anim_prop_models[ model ][ "strong" ] = %palmtree_bushy1_sway; } else level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_bushy1_sway"; }