main() { level._effect["hallway_smoke"] = loadfx ("smoke/hallway_smoke_dark"); level._effect[ "room_dust_200_mp_vacant" ] = loadfx( "dust/room_dust_200_blend_mp_vacant" ); level._effect[ "leaves_ground_gentlewind_dust" ] = loadfx( "misc/leaves_ground_gentlewind_dust_sh" ); level._effect[ "dust_wind_slow_yel_loop" ] = loadfx( "dust/dust_wind_slow_yel_loop_sh" ); //level._effect[ "drips_player_hand" ] = loadfx( "water/drips_player_hand_sh" ); level._effect["water_spill_fall"] = loadfx("maps/mp_maps/fx_mp_water_spill"); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_bloc_sh_fx::main(); #/ }