main() { level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" ); level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200_blend" ); level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100_blend" ); level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" ); level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" ); level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" ); level._effect[ "dust_wind_fast_paper" ] = loadfx( "dust/dust_wind_fast_paper" ); level._effect[ "dust_wind_slow_paper" ] = loadfx( "dust/dust_wind_slow_paper" ); level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" ); level._effect[ "leaves_spiral_runner" ] = loadfx( "misc/leaves_spiral_runner" ); level._effect[ "dust_ceiling_ash_large_mp_vacant" ] = loadfx( "dust/dust_ceiling_ash_large_mp_vacant" ); level._effect[ "room_dust_200_mp_vacant" ] = loadfx( "dust/room_dust_200_blend_mp_vacant" ); level._effect[ "light_shaft_dust_large_mp_vacant" ] = loadfx( "dust/light_shaft_dust_large_mp_vacant" ); level._effect[ "light_shaft_dust_large_mp_vacant_sidewall" ] = loadfx( "dust/light_shaft_dust_large_mp_vacant_sidewall" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_vacant_fx::main(); #/ }