#include maps\_ambient; main() { // Set the underlying ambient track level.ambient_track [ "exterior_level2" ] = "ambient_roadkill_ext2"; ambientDelay( "exterior_level2", 2.0, 8.0 );// Trackname, min and max delay between ambient events ambientEvent( "exterior_level2", "elm_windgust1", 3.0 ); ambientEvent( "exterior_level2", "elm_windgust2", 3.0 ); ambientEvent( "exterior_level2", "elm_windgust3", 3.0 ); ambientEvent( "exterior_level2", "elm_windgust4", 3.0 ); ambientEvent( "exterior_level2", "elm_insect_fly", 6.0 ); ambientEvent( "exterior_level2", "elm_explosions_dist", 3.0 ); ambientEvent( "exterior_level2", "elm_explosions_med", 3.0 ); ambientEvent( "exterior_level2", "elm_artillery_med", 3.0 ); ambientEvent( "exterior_level2", "elm_gunfire_50cal_dist", 3.0 ); ambientEvent( "exterior_level2", "elm_gunfire_50cal_med", 3.0 ); ambientEvent( "exterior_level2", "elm_gunfire_ak47_dist", 3.0 ); ambientEvent( "exterior_level2", "elm_gunfire_ak47_med", 3.0 ); ambientEvent( "exterior_level2", "elm_gunfire_m16_dist", 3.0 ); ambientEvent( "exterior_level2", "elm_gunfire_m16_med", 3.0 ); ambientEvent( "exterior_level2", "elm_jet_flyover_med", 2.0 ); ambientEvent( "exterior_level2", "elm_jet_flyover_dist", 2.0 ); ambientEvent( "exterior_level2", "null", 0.3 ); thread maps\_utility::set_ambient( "exterior_level2" ); ambientEventStart( "exterior_level2" ); }