// this file is autogenerated, modifying parameters is ok, other lines will be removed. main() { maps\_apache::main( "vehicle_apache" ); maps\_bmp::main( "vehicle_bmp_woodland" ); maps\_bridge_layer::main( "vehicle_bridge_layer" ); maps\_f15::main( "vehicle_f15" ); maps\_hummer_minigun::main( "vehicle_hummer", "hummer_minigun_physics_player", "minigun_hummer_player" ); maps\_hummer_minigun::main( "vehicle_hummer", "hummer_minigun_physics" ); maps\_humvee::main( "vehicle_hummer_opentop", "hummer_opentop_physics" ); maps\_humvee::main( "vehicle_hummer", "hummer_physics" ); maps\_littlebird::main( "vehicle_little_bird_bench" ); maps\_m1a1::main( "vehicle_m1a1_abrams" ); maps\_stryker::main( "vehicle_stryker_desert", "stryker_nophysics", "no_destroyed" ); maps\_stryker::main( "vehicle_stryker" ); maps\_stryker::main( "vehicle_stryker_desert", undefined, "no_destroyed" ); maps\_technical::main( "vehicle_pickup_technical", "technical_physics" ); common_scripts\_destructible_types_anim_airconditioner::main(); common_scripts\_destructible_types_anim_light_fluo_on::main(); common_scripts\_destructible_types_anim_light_fluo_single::main(); common_scripts\_destructible_types_anim_lockers::main(); common_scripts\_destructible_types_anim_me_fanceil1_spin::main(); maps\animated_models\foliage_tree_palm_bushy_1::main(); maps\animated_models\foliage_tree_palm_bushy_2::main(); maps\animated_models\foliage_tree_palm_bushy_3::main(); maps\animated_models\foliage_tree_palm_med_1::main(); maps\animated_models\foliage_tree_palm_med_2::main(); maps\animated_models\foliage_tree_palm_tall_1::main(); maps\animated_models\foliage_tree_palm_tall_2::main(); }