#include common_scripts\utility; #include maps\_utility; main() { level._effect[ "dlight_red" ] = loadfx( "misc/aircraft_light_cockpit_red" ); level._effect[ "redlight_fx" ] = loadfx( "misc/tower_light_red_steady" ); level._effect[ "m16_muzzleflash" ] = loadfx( "muzzleflashes/m16_flash_wv" ); level._effect[ "javelin_muzzle" ] = loadfx( "muzzleflashes/javelin_flash_wv" ); //Hangar Welder level._effect[ "welding_runner" ] = loadfx( "misc/welding_runner" ); //humvees at end level._effect[ "humvee_radiator_steam" ] = loadfx( "smoke/steam_vent_large_wind" ); //basketball effects level._effect[ "ball_bounce_dust_runner" ] = loadfx( "impacts/ball_bounce_dust_runner" ); level._effect[ "footstep_dust" ] = loadfx( "impacts/footstep_dust" ); //ambient fx level._effect[ "sand_storm_distant_oriented" ] = LoadFX( "weather/sand_storm_distant_oriented_training" ); level._effect[ "sand_storm_distant" ] = LoadFX( "weather/sand_storm_distant_training" ); level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_afcaves" ); level._effect[ "sand_spiral_runner" ] = loadfx( "dust/sand_spiral_runner" ); level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" ); level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" ); level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" ); level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" ); level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "ground_smoke_1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200" ); level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" ); level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" ); footstep_effects(); treadfx_override(); maps\createfx\trainer_fx::main(); } hummer_steam() { hummer_steam = getent( "hummer_steam", "targetname" ); playfx( getfx( "humvee_radiator_steam" ), hummer_steam.origin ); hummer_steam thread play_sound_in_space( "scn_trainer_radiator_start" ); wait( 2 ); hummer_steam thread play_loop_sound_on_entity( "scn_trainer_radiator_loop" ); } footstep_effects() { //Regular footstep fx animscripts\utility::setFootstepEffect( "wood", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffect( "sand", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffect( "dirt", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffect( "concrete", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffect( "rock", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffect( "mud", loadfx ( "impacts/footstep_mud" ) ); //Small footstep fx animscripts\utility::setFootstepEffectSmall( "wood", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffectSmall( "sand", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffectSmall( "dirt", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffectSmall( "concrete", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffectSmall( "rock", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setFootstepEffectSmall( "mud", loadfx ( "impacts/footstep_mud" ) ); //Other notetrack fx /* setNotetrackEffect( , , , , , ) : name of the notetrack to do the fx/sound on : name of the tag on the AI to use when playing fx : the fx will only play when the AI is on this surface. Specify "all" to make it work for all surfaces. : load the fx to play here : when this notetrack hits a sound can be played. This is the prefix of the sound alias to play ( gets followed by surface type ) : suffix of sound alias to play, follows the surface type. Example: prefix of "bodyfall_" and suffix of "_large" will play sound alias "bodyfall_dirt_large" when the notetrack happens on dirt. */ animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "sand", loadfx ( "impacts/bodyfall_dust_small_runner" ), "bodyfall_", "_small" ); animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "dirt", loadfx ( "impacts/bodyfall_dust_small_runner" ), "bodyfall_", "_small" ); animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "concrete", loadfx ( "impacts/bodyfall_default_small_runner" ), "bodyfall_", "_small" ); animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "rock", loadfx ( "impacts/bodyfall_default_small_runner" ), "bodyfall_", "_small" ); // animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "mud", loadfx ( "impacts/bodyfall_mud_small_runner" ), "bodyfall_", "_small" ); animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "sand", loadfx ( "impacts/bodyfall_dust_large_runner" ), "bodyfall_", "_large" ); animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "dirt", loadfx ( "impacts/bodyfall_dust_large_runner" ), "bodyfall_", "_large" ); animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "concrete", loadfx ( "impacts/bodyfall_default_large_runner" ), "bodyfall_", "_large" ); animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "rock", loadfx ( "impacts/bodyfall_default_large_runner" ), "bodyfall_", "_large" ); animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "mud", loadfx ( "impacts/bodyfall_mud_large_runner" ), "bodyfall_", "_large" ); animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "sand", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "dirt", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "concrete", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "rock", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "mud", loadfx ( "impacts/footstep_mud" ) ); animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "sand", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "dirt", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "concrete", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "rock", loadfx ( "impacts/footstep_dust" ) ); animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "mud", loadfx ( "impacts/footstep_mud" ) ); } treadfx_override() { maps\_treadfx::setvehiclefx( "pavelow", "brick", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "bark", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "carpet", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "cloth", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "concrete", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "dirt", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "flesh", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "foliage", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "glass", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "grass", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "gravel", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "ice", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "metal", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "mud", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "paper", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "plaster", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "rock", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "sand", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "snow", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "water", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "wood", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "asphalt", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "ceramic", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "plastic", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "rubber", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "cushion", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "fruit", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "painted metal", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "default", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "pavelow", "none", "treadfx/heli_sand_large" ); maps\_treadfx::setvehiclefx( "blackhawk", "brick", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "bark", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "carpet", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "cloth", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "concrete", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "dirt", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "flesh", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "foliage", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "glass", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "grass", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "gravel", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "ice", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "metal", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "mud", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "paper", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "plaster", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "rock", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "sand", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "snow", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "water", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "wood", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "asphalt", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "ceramic", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "plastic", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "rubber", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "cushion", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "fruit", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "painted metal", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "default", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "blackhawk", "none", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "brick", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "bark", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "carpet", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "cloth", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "concrete", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "dirt", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "flesh", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "foliage", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "glass", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "grass", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "gravel", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "ice", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "metal", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "mud", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "paper", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "plaster", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "rock", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "sand", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "snow", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "water", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "wood", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "asphalt", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "ceramic", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "plastic", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "rubber", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "cushion", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "fruit", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "painted metal", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "default", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "f15", "none", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "brick", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "bark", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "carpet", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "cloth", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "concrete", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "dirt", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "flesh", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "foliage", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "glass", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "grass", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "gravel", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "ice", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "metal", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "mud", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "paper", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "plaster", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "rock", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "sand", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "snow", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "water", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "wood", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "asphalt", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "ceramic", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "plastic", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "rubber", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "cushion", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "fruit", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "painted metal", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "default", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "hummer_physics", "none", "treadfx/tread_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "brick", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "bark", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "carpet", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "cloth", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "concrete", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "dirt", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "flesh", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "foliage", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "glass", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "grass", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "gravel", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "ice", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "metal", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "mud", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "paper", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "plaster", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "rock", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "sand", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "snow", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "water", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "wood", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "asphalt", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "ceramic", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "plastic", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "rubber", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "cushion", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "fruit", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "painted metal", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "default", "treadfx/heli_sand_default" ); maps\_treadfx::setvehiclefx( "apache", "none", "treadfx/heli_sand_default" ); }