ragdoll_clear 0 // p0 = point 0 // p1 = point 1 // cog = center of gravity // rb = rigid body // Where an argument lists it means a literal x, y, z, -x, -y, or -z // Bones // Format is: // ragdoll_bone // ragdoll_bone 0 j_mainroot j_neck 5.0 0.5 3.0 0.3 -1 0 capsule ragdoll_bone 0 j_neck j_head 3.5 0.5 0.3 0.3 0 0 capsule ragdoll_bone 0 j_shoulder_le j_elbow_le 2.5 0.5 0.6 0.3 0 0 capsule ragdoll_bone 0 j_elbow_le j_wrist_le 2.5 0.5 0.45 0.3 2 0 capsule ragdoll_bone 0 j_shoulder_ri j_elbow_ri 2.5 0.5 0.6 0.3 0 1 capsule ragdoll_bone 0 j_elbow_ri j_wrist_ri 2.5 0.5 0.45 0.3 4 1 capsule ragdoll_bone 0 j_hip_le j_knee_le 3.0 0.5 0.8 0.3 0 0 capsule ragdoll_bone 0 j_knee_le j_ankle_le 2.8 0.5 0.6 0.3 6 0 capsule ragdoll_bone 0 j_hip_ri j_knee_ri 3.0 0.5 0.8 0.3 0 1 capsule ragdoll_bone 0 j_knee_ri j_ankle_ri 2.8 0.5 0.6 0.3 8 1 capsule // Hit location // Format is: // ragdoll_hitloc_mapping ragdoll_hitloc_mapping 0 1 helmet ragdoll_hitloc_mapping 0 1 head ragdoll_hitloc_mapping 0 1 neck ragdoll_hitloc_mapping 0 0 torso_upper ragdoll_hitloc_mapping 0 0 torso_lower ragdoll_hitloc_mapping 0 4 right_arm_upper ragdoll_hitloc_mapping 0 2 left_arm_upper ragdoll_hitloc_mapping 0 5 right_arm_lower ragdoll_hitloc_mapping 0 3 left_arm_lower ragdoll_hitloc_mapping 0 5 right_hand ragdoll_hitloc_mapping 0 3 left_hand ragdoll_hitloc_mapping 0 8 right_leg_upper ragdoll_hitloc_mapping 0 6 left_leg_upper ragdoll_hitloc_mapping 0 9 right_leg_lower ragdoll_hitloc_mapping 0 7 left_leg_lower ragdoll_hitloc_mapping 0 9 right_foot ragdoll_hitloc_mapping 0 7 left_foot ragdoll_hitloc_mapping 0 5 gun // Self collision pairs // Format is: // ragdoll_selfpair ragdoll_selfpair 0 0 3 ragdoll_selfpair 0 0 5 // Forearms vs. torso ragdoll_selfpair 0 0 7 ragdoll_selfpair 0 0 9 // Shins vs. torso ragdoll_selfpair 0 3 7 ragdoll_selfpair 0 3 9 ragdoll_selfpair 0 5 7 ragdoll_selfpair 0 5 9 // Forearms vs. shins ragdoll_selfpair 0 3 6 ragdoll_selfpair 0 3 8 ragdoll_selfpair 0 5 6 ragdoll_selfpair 0 5 8 // Forearms vs. thighs ragdoll_selfpair 0 1 3 ragdoll_selfpair 0 1 5 // Neck/head vs. forearms ragdoll_selfpair 0 3 5 // Forearms ragdoll_selfpair 0 7 9 // Shins ragdoll_selfpair 0 8 6 // thighs // Joint format is: // ragdoll_joint ragdoll_joint 0 1 swivel // Neck 0 ragdoll_joint 0 2 swivel // l shoulder ragdoll_joint 0 3 hinge // l elbow ragdoll_joint 0 4 swivel // r shoulder ragdoll_joint 0 5 hinge // r elbow ragdoll_joint 0 6 swivel // l hip 5 ragdoll_joint 0 7 hinge // l knee ragdoll_joint 0 8 swivel // r hip ragdoll_joint 0 9 hinge // r knee // Limit format is: // ragdoll_limit // Neck angles ragdoll_limit 0 0 x 60.0 -50.0 50.0 // Head turn ragdoll_limit 0 0 y 60.0 -45.0 45.0 ragdoll_limit 0 0 z 60.0 -20.0 30.0 // L/R shoulders ragdoll_limit 0 1 x 80.0 -90.0 90.0 // Shoulder twist ragdoll_limit 0 1 y 100.0 -45.0 20.0 ragdoll_limit 0 1 z 100.0 0.0 95.0 ragdoll_limit 0 3 x 80.0 -90.0 90.0 // Shoulder twist ragdoll_limit 0 3 y 100.0 -45.0 20.0 ragdoll_limit 0 3 z 100.0 0.0 95.0 // L/R elbows ragdoll_limit 0 2 z 60.0 -120.0 -5.0 ragdoll_limit 0 4 z 60.0 -120.0 -5.0 // L/R hips ragdoll_limit 0 5 x 80.0 -30.0 30.0 // Hip twist ragdoll_limit 0 5 y 100.0 -25.0 25.0 ragdoll_limit 0 5 z 200.0 0.0 50.0 ragdoll_limit 0 7 x 80.0 -30.0 30.0 // Hip twist ragdoll_limit 0 7 y 100.0 -25.0 25.0 ragdoll_limit 0 7 z 200.0 0.0 50.0 // L/R knees ragdoll_limit 0 6 z 100.0 -140.0 2.0 ragdoll_limit 0 8 z 100.0 -140.0 2.0 // Test ragdoll_clear 1 // p0 = point 0 // p1 = point 1 // cog = center of gravity // rb = rigid body // Where an argument lists it means a literal x, y, z, -x, -y, or -z // Bones // Format is: // ragdoll_bone // ragdoll_bone 1 j_mainroot j_spinelower 4.5 0.5 20.0 0.7 -1 0 capsule ragdoll_bone 1 j_spinelower j_spineupper 4.5 0.5 20.0 0.7 0 0 capsule ragdoll_bone 1 j_spineupper j_neck 4.5 0.5 20.0 0.7 1 0 capsule ragdoll_bone 1 j_neck j_head 3.6 0.5 5.0 0.6 2 0 capsule ragdoll_bone 1 j_shoulder_le j_elbow_le 2.8 0.5 8.0 0.5 2 0 capsule ragdoll_bone 1 j_elbow_le j_wrist_le 2.2 0.5 6.8 0.5 4 0 capsule ragdoll_bone 1 j_shoulder_ri j_elbow_ri 2.8 0.5 8.0 0.5 2 1 capsule ragdoll_bone 1 j_elbow_ri j_wrist_ri 2.2 0.5 6.8 0.5 6 1 capsule ragdoll_bone 1 j_hip_le j_knee_le 3.4 0.5 12.0 0.5 0 0 capsule ragdoll_bone 1 j_knee_le j_ankle_le 3.1 0.5 10.0 0.5 8 0 capsule ragdoll_bone 1 j_hip_ri j_knee_ri 3.4 0.5 12.0 0.5 0 1 capsule ragdoll_bone 1 j_knee_ri j_ankle_ri 3.1 0.5 10.0 0.5 10 1 capsule // Hit location // Format is: // ragdoll_hitloc_mapping ragdoll_hitloc_mapping 1 3 helmet ragdoll_hitloc_mapping 1 3 head ragdoll_hitloc_mapping 1 3 neck ragdoll_hitloc_mapping 1 2 torso_upper ragdoll_hitloc_mapping 1 1 torso_lower ragdoll_hitloc_mapping 1 6 right_arm_upper ragdoll_hitloc_mapping 1 4 left_arm_upper ragdoll_hitloc_mapping 1 7 right_arm_lower ragdoll_hitloc_mapping 1 5 left_arm_lower ragdoll_hitloc_mapping 1 7 right_hand ragdoll_hitloc_mapping 1 5 left_hand ragdoll_hitloc_mapping 1 10 right_leg_upper ragdoll_hitloc_mapping 1 8 left_leg_upper ragdoll_hitloc_mapping 1 11 right_leg_lower ragdoll_hitloc_mapping 1 9 left_leg_lower ragdoll_hitloc_mapping 1 11 right_foot ragdoll_hitloc_mapping 1 9 left_foot ragdoll_hitloc_mapping 1 7 gun // Self collision pairs // Format is: // ragdoll_selfpair ragdoll_selfpair 1 0 4 ragdoll_selfpair 1 1 4 // ragdoll_selfpair 1 2 4 ragdoll_selfpair 1 8 4 ragdoll_selfpair 1 9 4 ragdoll_selfpair 1 11 4 ragdoll_selfpair 1 0 5 ragdoll_selfpair 1 1 5 ragdoll_selfpair 1 2 5 ragdoll_selfpair 1 3 5 ragdoll_selfpair 1 7 5 ragdoll_selfpair 1 8 5 ragdoll_selfpair 1 9 5 ragdoll_selfpair 1 10 5 ragdoll_selfpair 1 11 5 ragdoll_selfpair 1 0 6 ragdoll_selfpair 1 1 6 // ragdoll_selfpair 1 2 6 ragdoll_selfpair 1 8 6 ragdoll_selfpair 1 9 6 ragdoll_selfpair 1 10 6 ragdoll_selfpair 1 0 7 ragdoll_selfpair 1 1 7 ragdoll_selfpair 1 2 7 // Forearms vs. torso ragdoll_selfpair 1 3 7 // Neck/head vs. forearms ragdoll_selfpair 1 8 7 ragdoll_selfpair 1 9 7 ragdoll_selfpair 1 10 7 ragdoll_selfpair 1 11 7 ragdoll_selfpair 1 10 8 ragdoll_selfpair 1 11 8 ragdoll_selfpair 1 10 9 ragdoll_selfpair 1 11 9 // Joint format is: // ragdoll_joint ragdoll_joint 1 1 hinge ragdoll_joint 1 2 hinge // Spine ragdoll_joint 1 3 swivel // Neck 0 ragdoll_joint 1 4 swivel // l shoulder ragdoll_joint 1 5 hinge // l elbow ragdoll_joint 1 6 swivel // r shoulder ragdoll_joint 1 7 hinge // r elbow ragdoll_joint 1 8 swivel // l hip 5 ragdoll_joint 1 9 hinge // l knee ragdoll_joint 1 10 swivel // r hip ragdoll_joint 1 11 hinge // r knee // Limit format is: // ragdoll_limit ragdoll_limit 1 0 z 100.0 -6.0 6.0 ragdoll_limit 1 1 z 100.0 -6.0 6.0 // Neck angles ragdoll_limit 1 2 x 80.0 -30.0 30.0 // Head turn ragdoll_limit 1 2 y 80.0 -30.0 30.0 ragdoll_limit 1 2 z 80.0 -10.0 30.0 // L/R shoulders // ragdoll_limit 1 3 x 80.0 -90.0 90.0 // Shoulder twist // ragdoll_limit 1 3 y 100.0 -40.0 30.0 // ragdoll_limit 1 3 z 100.0 -160.0 -159.0 ragdoll_limit 1 3 x 95.0 -104.0 100.0 // Shoulder twist ragdoll_limit 1 3 y 95.0 -90.0 35.0 ragdoll_limit 1 3 z 95.0 -110.0 16.0 ragdoll_limit 1 5 x 95.0 -100.0 104.0 // Shoulder twist ragdoll_limit 1 5 y 95.0 -35.0 90.0 ragdoll_limit 1 5 z 95.0 -110.0 16.0 // L/R elbows ragdoll_limit 1 4 z 90.0 -100.0 2.0 ragdoll_limit 1 6 z 90.0 -100.0 2.0 // L/R hips ragdoll_limit 1 7 x 90.0 -45.0 45.0 // Hip twist ragdoll_limit 1 7 y 100.0 -30.0 30.0 ragdoll_limit 1 7 z 120.0 -4.0 100.0 ragdoll_limit 1 9 x 90.0 -45.0 45.0 // Hip twist ragdoll_limit 1 9 y 100.0 -30.0 30.0 ragdoll_limit 1 9 z 120.0 -4.0 100.0 // ragdoll_limit 1 7 x 1.0 0.0 0.0 // Hip twist // ragdoll_limit 1 7 y 1.0 0.0 0.0 // ragdoll_limit 1 7 z 0.0 0.0 90.0 // L/R knees ragdoll_limit 1 8 z 130.0 -120.0 3.5 ragdoll_limit 1 10 z 130.0 -120.0 3.5 ragdoll_baselerp_bone 1 j_head 2000 ragdoll_baselerp_bone 1 j_wrist_le 1000 ragdoll_baselerp_bone 1 j_wrist_ri 1000 ragdoll_baselerp_bone 1 j_ankle_le 1000 ragdoll_baselerp_bone 1 j_ankle_ri 1000 ragdoll_baselerp_bone 1 j_shouldertwist_le 1000 4 ragdoll_baselerp_bone 1 j_shouldertwist_ri 1000 6 ragdoll_baselerp_bone 1 j_hiptwist_le 1000 8 ragdoll_baselerp_bone 1 j_hiptwist_ri 1000 10