unbindall +exec scripter //DEBUG set cg_drawfps 1 set cg_drawfpslabels 0 set cg_drawversion 0 set replay_time 0 set con_minicon 3 set com_statmon 0 bind BUTTON_A "+gostand" bind BUTTON_B "+stance" bind BUTTON_X "+usereload" bind BUTTON_Y "weapnext" bind BUTTON_LSHLDR "+smoke" bind BUTTON_RSHLDR "+frag" bind BUTTON_START "pause" bind BUTTON_BACK "devgui" bind BUTTON_LSTICK "+breath_sprint" bind BUTTON_RSTICK "+melee" bind BUTTON_LTRIG "+speed_throw" bind BUTTON_RTRIG "+attack" bind DPAD_UP "+actionslot 1" bind DPAD_DOWN "+actionslot 2" bind DPAD_LEFT "+actionslot 3" bind DPAD_RIGHT "+actionslot 4" bind ' "toggle g_entinfo_type 2 1 0" bind , "toggle r_normalmaps flat unchanged" bind - "replay_back 10" bind . "toggle r_fullbright 1 0" bind / "toggle debug_colornodes on off" bind 1 "snd_volume 0" bind 2 "snd_volume 0.25" bind 3 "snd_volume 0.6" bind 4 "snd_volume 1" bind 5 "toggle r_drawWorld 1 0; r_clearColor .25 .25 .25 1; r_clearColor2 .25 .25 .25 1; toggle cg_draw2d 1 0; toggle cg_drawHUD 1 0;toggle cg_fov 10 65;toggle r_drawBModels;toggle r_drawSModels;toggle r_forceLod 0 4" bind 6 "replay_mark" bind 7 "replay_goto" bind 8 "demigod" bind 9 "notarget" bind 0 "toggle fx_draw 0 1" bind SEMICOLON "toggle ai_showpaths 0 1" bind [ "toggle fx_enable 0 1" bind \ "fast_restart" bind ] "toggle r_showtris 1 0" bind ` "toggleconsole" bind A "+moveleft" bind B "cg_ufo; toggle r_dof_enable 0 1" bind C "god" bind D "+moveright" bind E "+attack" bind F "ai_shownearbynodes 64; toggle path_nodeInfoType 0 1 2 3 4 5" bind G "toggle g_entinfo 4 5 6 0" bind H "toggle g_entinfo 1 2 0" bind I "toggle r_showtris 2 0" bind J "toggle r_showtricounts 1 0" bind K "toggle ai_shownearbynodes 0 64" bind L "toggle ai_shownodes 0 1" bind M "toggle g_entinfo_AIText 2 3 4 0 1" bind N "ufo; toggle r_dof_enable 0 1" bind O "toggle r_fullbright 1 0" bind P "toggle cl_paused 0 1" bind Q "toggle timescale 1 0.3" bind R "toggle ai_debugthreatselection 0 1" bind S "+back" bind T "toggle timescale 1 5" bind U "toggle cg_drawmaterial 1 0" bind V "toggle cg_draw2d 0 1" bind W "+forward" bind X "demigod" bind Y "toggle timescale 1 0.1" bind Z "toggle cg_draw2d 0 1; toggle cg_drawbreathhint 0 1; toggle cg_drawcrosshair 0 1; toggle cg_drawfps 0 1; toggle cg_drawgun 0 1; toggle cg_drawhud 0 1; toggle cg_drawmantlehint 0 1; toggle cg_drawpaused 0 1; toggle cg_drawperformancewarnings 0 1; toggle cg_drawplayerposinfreemove 0 1; toggle cg_drawshellshock 0 1; toggle cg_drawturretcrosshair 0 1; toggle cg_drawversion 0 1" bind ~ "toggleconsole" bind BACKSPACE "replay_restart" bind PAUSE "toggle cl_paused 0 1" bind UPARROW "replay_back 3" bind DOWNARROW "replay_live" bind LEFTARROW "replay_back 10" bind RIGHTARROW "replay_forward 10" bind DEL "toggle ai_showVolume -1 1" bind PGDN "toggle snd_drawinfo 0 1 2 3" bind PGUP "toggle snd_draw3d 2 0" bind HOME "toggle r_lockpvs 1 0" bind END "toggle r_showportals 0 1 2" bind F1 "devgui" bind F2 "exec developer" bind F3 "exec robotg" bind F5 "give ammo" bind F6 "map_restart" bind F7 "set tweak 1; map_restart; exec devgui_fog" bind F8 "toggle animsound on off" bind F9 "exec createFX" bind F10 "set debug_start 1; unbind DOWNARROW; unbind UPARROW" bind F11 "toggle fx_profile 0 1; toggle cg_drawHUD 0 1" bind KP_MINUS "replay_mark" bind KP_PLUS "replay_goto" unbindallaxis bindaxis A_LSTICK_X VA_SIDE MAP_SQUARED bindaxis A_LSTICK_Y VA_FORWARD MAP_SQUARED bindaxis A_RSTICK_X VA_YAW MAP_LINEAR bindaxis A_RSTICK_Y VA_PITCH MAP_LINEAR con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script network