/********************************************************* ***************** Dumped by aerosoul94 ******************* *********************************************************/ { menuDef { name "popmenu_specialops_difficulty" rect -150 -82 300 164 2 2 popup outOfBoundsClick style 1 forecolor 1 1 1 1 backcolor 1 1 1 1 background "white" focuscolor 1 1 1 1 fadeCycle 1 fadeClamp 1 fadeAmount 0.1 allowedBinding "+talk" exp rect y ( 0 - ( 24 + 7 * 20 ) / 2 ) onOpen { setfocusbydvar "g_gameskill"; } onEsc { close self; } itemDef { rect -1004 -562 3416 1920 2 2 decoration visible 1 style 1 forecolor 1 1 1 1 backcolor 0 0 0 0.35 background "white" textscale 0.55 } itemDef { rect -1004 -562 3416 1920 2 2 decoration visible 1 style 1 forecolor 1 1 1 1 backcolor 1 1 1 1 background "xpbar_stencilbase" textscale 0.55 } itemDef { rect -427 -82 854 164 2 2 decoration visible 1 style 1 forecolor 1 1 1 1 backcolor 0.5 0.5 0.5 1 background "white" textscale 0.55 } itemDef { rect -150 -82 1708 480 2 9 decoration visible 1 style 3 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" textscale 0.55 exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) ) } itemDef { rect -150 -82 -1708 -480 2 9 decoration visible 1 style 3 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" textscale 0.55 exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) ) } itemDef { rect -427 -82 854 0 2 9 decoration visible 1 style 3 forecolor 1 1 1 1 background "mockup_popup_bg_stencilfill" textscale 0.55 exp rect h ( ( 24 + 7 * 20 ) ) } itemDef { rect -150 -82 -1708 -480 2 9 decoration visible 1 style 3 forecolor 1 1 1 0.75 background "mw2_popup_bg_fogstencil" textscale 0.55 exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) + ( 0 - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) ) } itemDef { rect -150 -82 -1708 -480 2 9 decoration visible 1 style 3 forecolor 0.85 0.85 0.85 1 background "mw2_popup_bg_fogscroll" textscale 0.55 exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) + ( 0 - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) ) } itemDef { rect -491 -146 64 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_tl" textscale 0.55 visible when ( 1 ) } itemDef { rect -427 -146 854 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_t" textscale 0.55 visible when ( 1 ) } itemDef { rect 427 -146 64 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_tr" textscale 0.55 visible when ( 1 ) } itemDef { rect 427 -82 64 164 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_r" textscale 0.55 visible when ( 1 ) } itemDef { rect 427 82 64 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_br" textscale 0.55 visible when ( 1 ) } itemDef { rect -427 82 854 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_b" textscale 0.55 visible when ( 1 ) } itemDef { rect -491 82 64 64 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_bl" textscale 0.55 visible when ( 1 ) } itemDef { rect -491 -82 64 164 2 2 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_l" textscale 0.55 visible when ( 1 ) } itemDef { rect -150 -82 300 24 2 2 decoration visible 1 style 1 forecolor 1 1 1 1 background "gradient_fadein" textfont 9 textalign 4 textalignx 4 textscale 0.375 text "@MENU_SELECT_DIFFICULTY" } itemDef { rect -146 30 292 42 2 2 decoration autowrapped visible 1 style 1 forecolor 1 1 1 1 textfont 3 textalign 6 textscale 0.375 visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_easy" ) exp text ( locstring( "@MENU_REGULAR_DESC_3" ) + " " + locstring( "@MENU_REGULAR_DESC_4" ) ) } itemDef { rect -146 30 292 42 2 2 decoration autowrapped visible 1 style 1 forecolor 1 1 1 1 textfont 3 textalign 6 textscale 0.375 visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_regular" ) exp text ( locstring( "@MENU_SKILLED_DESC" ) + " " + locstring( "@MENU_SKILLED_DESC_2" ) ) } itemDef { rect -146 30 292 42 2 2 decoration autowrapped visible 1 style 1 forecolor 1 1 1 1 textfont 3 textalign 6 textscale 0.375 visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_hardened" ) exp text ( "@MENU_HARDENED_DESC" ) } itemDef { rect -146 30 292 42 2 2 decoration autowrapped visible 1 style 1 forecolor 1 1 1 1 textfont 3 textalign 6 textscale 0.375 visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_veteran" ) exp text ( "@MENU_VETERAN_DESC" ) } itemDef { name "newgame_regular" rect -146 -58 292 20 2 2 visible 1 group "mw2_popup_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_flipped" type 1 textfont 3 textalign 4 textscale 0.375 text "@MENU_REGULAR_CAPS" dvarTest "g_gameskill" focusDvar { 1 } action { play "mouse_click"; setdvar "g_gameskill" 1; setdvar "g_gameskill_player_1" 1; setdvar "g_gameskill_player_2" 1; ; close self; execOnDvarStringValue "ui_load_so_level" "so_demo_so_bridge" "devmap so_demo_so_bridge"; execOnDvarStringValue "ui_load_so_level" "so_crossing_so_bridge" "devmap so_crossing_so_bridge"; execOnDvarStringValue "ui_load_so_level" "so_timed_so_quicky" "devmap so_timed_so_quicky"; execOnDvarStringValue "ui_load_so_level" "so_killspree_invasion" "devmap so_killspree_invasion"; execOnDvarStringValue "ui_load_so_level" "so_assault_oilrig" "devmap so_assault_oilrig"; execOnDvarStringValue "ui_load_so_level" "so_ac130_co_hunted" "devmap so_ac130_co_hunted"; execOnDvarStringValue "ui_load_so_level" "so_killspree_favela" "devmap so_killspree_favela"; execOnDvarStringValue "ui_load_so_level" "so_showers_gulag" "devmap so_showers_gulag"; execOnDvarStringValue "ui_load_so_level" "so_defense_invasion" "devmap so_defense_invasion"; execOnDvarStringValue "ui_load_so_level" "so_escape_airport" "devmap so_escape_airport"; execOnDvarStringValue "ui_load_so_level" "so_forest_contingency" "devmap so_forest_contingency"; execOnDvarStringValue "ui_load_so_level" "so_hidden_so_ghillies" "devmap so_hidden_so_ghillies"; execOnDvarStringValue "ui_load_so_level" "so_killspree_trainer" "devmap so_killspree_trainer"; execOnDvarStringValue "ui_load_so_level" "so_sabotage_cliffhanger" "devmap so_sabotage_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_snowrace1_cliffhanger" "devmap so_snowrace1_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_snowrace2_cliffhanger" "devmap so_snowrace2_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_defuse_favela_escape" "devmap so_defuse_favela_escape"; execOnDvarStringValue "ui_load_so_level" "so_takeover_estate" "devmap so_takeover_estate"; execOnDvarStringValue "ui_load_so_level" "so_takeover_oilrig" "devmap so_takeover_oilrig"; execOnDvarStringValue "ui_load_so_level" "so_intel_boneyard" "devmap so_intel_boneyard"; execOnDvarStringValue "ui_load_so_level" "so_juggernauts_favela" "devmap so_juggernauts_favela"; execOnDvarStringValue "ui_load_so_level" "so_download_arcadia" "devmap so_download_arcadia"; execOnDvarStringValue "ui_load_so_level" "so_rooftop_contingency" "devmap so_rooftop_contingency"; execOnDvarStringValue "ui_load_so_level" "so_chopper_invasion" "devmap so_chopper_invasion"; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_popup_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); play "mouse_over"; setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); setLocalVarString "ui_highlighted_diff" ( "newgame_regular" ); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool "ui_popupAButton" ( 0 ); } } itemDef { name "newgame_hardened" rect -146 -38 292 20 2 2 visible 1 group "mw2_popup_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_flipped" type 1 textfont 3 textalign 4 textscale 0.375 text "@MENU_HARDENED_CAPS" dvarTest "g_gameskill" focusDvar { 2 } action { play "mouse_click"; setdvar "g_gameskill" 2; setdvar "g_gameskill_player_1" 2; setdvar "g_gameskill_player_2" 2; ; close self; execOnDvarStringValue "ui_load_so_level" "so_demo_so_bridge" "devmap so_demo_so_bridge"; execOnDvarStringValue "ui_load_so_level" "so_crossing_so_bridge" "devmap so_crossing_so_bridge"; execOnDvarStringValue "ui_load_so_level" "so_timed_so_quicky" "devmap so_timed_so_quicky"; execOnDvarStringValue "ui_load_so_level" "so_killspree_invasion" "devmap so_killspree_invasion"; execOnDvarStringValue "ui_load_so_level" "so_assault_oilrig" "devmap so_assault_oilrig"; execOnDvarStringValue "ui_load_so_level" "so_ac130_co_hunted" "devmap so_ac130_co_hunted"; execOnDvarStringValue "ui_load_so_level" "so_killspree_favela" "devmap so_killspree_favela"; execOnDvarStringValue "ui_load_so_level" "so_showers_gulag" "devmap so_showers_gulag"; execOnDvarStringValue "ui_load_so_level" "so_defense_invasion" "devmap so_defense_invasion"; execOnDvarStringValue "ui_load_so_level" "so_escape_airport" "devmap so_escape_airport"; execOnDvarStringValue "ui_load_so_level" "so_forest_contingency" "devmap so_forest_contingency"; execOnDvarStringValue "ui_load_so_level" "so_hidden_so_ghillies" "devmap so_hidden_so_ghillies"; execOnDvarStringValue "ui_load_so_level" "so_killspree_trainer" "devmap so_killspree_trainer"; execOnDvarStringValue "ui_load_so_level" "so_sabotage_cliffhanger" "devmap so_sabotage_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_snowrace1_cliffhanger" "devmap so_snowrace1_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_snowrace2_cliffhanger" "devmap so_snowrace2_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_defuse_favela_escape" "devmap so_defuse_favela_escape"; execOnDvarStringValue "ui_load_so_level" "so_takeover_estate" "devmap so_takeover_estate"; execOnDvarStringValue "ui_load_so_level" "so_takeover_oilrig" "devmap so_takeover_oilrig"; execOnDvarStringValue "ui_load_so_level" "so_intel_boneyard" "devmap so_intel_boneyard"; execOnDvarStringValue "ui_load_so_level" "so_juggernauts_favela" "devmap so_juggernauts_favela"; execOnDvarStringValue "ui_load_so_level" "so_download_arcadia" "devmap so_download_arcadia"; execOnDvarStringValue "ui_load_so_level" "so_rooftop_contingency" "devmap so_rooftop_contingency"; execOnDvarStringValue "ui_load_so_level" "so_chopper_invasion" "devmap so_chopper_invasion"; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_popup_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); play "mouse_over"; setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); setLocalVarString "ui_highlighted_diff" ( "newgame_hardened" ); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool "ui_popupAButton" ( 0 ); } } itemDef { name "newgame_veteran" rect -146 -18 292 20 2 2 visible 1 group "mw2_popup_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_flipped" type 1 textfont 3 textalign 4 textscale 0.375 text "@MENU_VETERAN_CAPS" dvarTest "g_gameskill" focusDvar { 3 } action { play "mouse_click"; setdvar "g_gameskill" 3; setdvar "g_gameskill_player_1" 3; setdvar "g_gameskill_player_2" 3; ; close self; execOnDvarStringValue "ui_load_so_level" "so_demo_so_bridge" "devmap so_demo_so_bridge"; execOnDvarStringValue "ui_load_so_level" "so_crossing_so_bridge" "devmap so_crossing_so_bridge"; execOnDvarStringValue "ui_load_so_level" "so_timed_so_quicky" "devmap so_timed_so_quicky"; execOnDvarStringValue "ui_load_so_level" "so_killspree_invasion" "devmap so_killspree_invasion"; execOnDvarStringValue "ui_load_so_level" "so_assault_oilrig" "devmap so_assault_oilrig"; execOnDvarStringValue "ui_load_so_level" "so_ac130_co_hunted" "devmap so_ac130_co_hunted"; execOnDvarStringValue "ui_load_so_level" "so_killspree_favela" "devmap so_killspree_favela"; execOnDvarStringValue "ui_load_so_level" "so_showers_gulag" "devmap so_showers_gulag"; execOnDvarStringValue "ui_load_so_level" "so_defense_invasion" "devmap so_defense_invasion"; execOnDvarStringValue "ui_load_so_level" "so_escape_airport" "devmap so_escape_airport"; execOnDvarStringValue "ui_load_so_level" "so_forest_contingency" "devmap so_forest_contingency"; execOnDvarStringValue "ui_load_so_level" "so_hidden_so_ghillies" "devmap so_hidden_so_ghillies"; execOnDvarStringValue "ui_load_so_level" "so_killspree_trainer" "devmap so_killspree_trainer"; execOnDvarStringValue "ui_load_so_level" "so_sabotage_cliffhanger" "devmap so_sabotage_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_snowrace1_cliffhanger" "devmap so_snowrace1_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_snowrace2_cliffhanger" "devmap so_snowrace2_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_defuse_favela_escape" "devmap so_defuse_favela_escape"; execOnDvarStringValue "ui_load_so_level" "so_takeover_estate" "devmap so_takeover_estate"; execOnDvarStringValue "ui_load_so_level" "so_takeover_oilrig" "devmap so_takeover_oilrig"; execOnDvarStringValue "ui_load_so_level" "so_intel_boneyard" "devmap so_intel_boneyard"; execOnDvarStringValue "ui_load_so_level" "so_juggernauts_favela" "devmap so_juggernauts_favela"; execOnDvarStringValue "ui_load_so_level" "so_download_arcadia" "devmap so_download_arcadia"; execOnDvarStringValue "ui_load_so_level" "so_rooftop_contingency" "devmap so_rooftop_contingency"; execOnDvarStringValue "ui_load_so_level" "so_chopper_invasion" "devmap so_chopper_invasion"; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_popup_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); play "mouse_over"; setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); setLocalVarString "ui_highlighted_diff" ( "newgame_veteran" ); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool "ui_popupAButton" ( 0 ); } } itemDef { rect 94 -55 292 20 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 textscale 0.55 exp rect w ( 14 ) exp rect h ( 14 ) visible when ( 1 ) exp material ( "difficulty_star" ) } itemDef { rect 94 -35 292 20 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 textscale 0.55 exp rect w ( 14 ) exp rect h ( 14 ) visible when ( 1 ) exp material ( "difficulty_star" ) } itemDef { rect 81 -35 292 20 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 textscale 0.55 exp rect w ( 14 ) exp rect h ( 14 ) visible when ( 1 ) exp material ( "difficulty_star" ) } itemDef { rect 94 -15 292 20 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 textscale 0.55 exp rect w ( 14 ) exp rect h ( 14 ) visible when ( 1 ) exp material ( "difficulty_star" ) } itemDef { rect 81 -15 292 20 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 textscale 0.55 exp rect w ( 14 ) exp rect h ( 14 ) visible when ( 1 ) exp material ( "difficulty_star" ) } itemDef { rect 68 -15 292 20 2 2 decoration visible 1 style 3 forecolor 1 1 1 1 textscale 0.55 exp rect w ( 14 ) exp rect h ( 14 ) visible when ( 1 ) exp material ( "difficulty_star" ) } } }