WEAPONFILE\displayName\WEAPON_TAVOR_EOTECH\playerAnimType\autorifle\gunModel\viewmodel_tavor\gunModel2\viewmodel_tavor_woodland\gunModel3\viewmodel_tavor_desert\gunModel4\viewmodel_tavor_arctic\gunModel5\viewmodel_tavor_digital\gunModel6\viewmodel_tavor_red_urban\gunModel7\viewmodel_tavor_red_tiger\gunModel8\viewmodel_tavor_blue_tiger\gunModel9\viewmodel_tavor_orange_fall\handModel\viewmodel_base_viewhands\hideTags\tag_acog_2 tag_heartbeat tag_m203 tag_silencer tag_tavor_scope tag_red_dot tag_shotgun tag_thermal_scope tag_sight_on\notetrackSoundMap\weap_tavor_lift_plr weap_tavor_lift_plr weap_tavor_clipout_plr weap_tavor_clipout_plr weap_tavor_clipin_plr weap_tavor_clipin_plr weap_tavor_chamber_plr weap_tavor_chamber_plr melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_tavor_lift_plr weap_tavor_lift_plr weap_tavor_clipout_plr weap_tavor_clipout_plr weap_tavor_clipin_plr weap_tavor_clipin_plr weap_tavor_chamber_plr weap_tavor_chamber_plr melee_knife_stab melee_knife_stab\idleAnim\viewmodel_tavor_hb_open_idle\emptyIdleAnim\viewmodel_tavor_hb_open_idle\fireAnim\viewmodel_tavor_hb_open_fire\lastShotAnim\viewmodel_tavor_hb_open_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_tavor_hb_open_reload\reloadEmptyAnim\viewmodel_tavor_reload_empty\raiseAnim\viewmodel_tavor_hb_open_pullout\dropAnim\viewmodel_tavor_hb_open_putaway\firstRaiseAnim\viewmodel_tavor_hb_open_first_time_pullout\quickRaiseAnim\viewmodel_tavor_hb_open_pullout\quickDropAnim\viewmodel_tavor_hb_open_putaway\emptyRaiseAnim\viewmodel_tavor_hb_open_pullout\emptyDropAnim\viewmodel_tavor_hb_open_putaway\sprintInAnim\viewmodel_tavor_hb_open_sprint_in\sprintLoopAnim\viewmodel_tavor_hb_open_sprint_loop\sprintOutAnim\viewmodel_tavor_hb_open_sprint_out\adsFireAnim\viewmodel_tavor_hb_open_ADS_fire\adsLastShotAnim\viewmodel_tavor_hb_open_ADS_fire\adsUpAnim\viewmodel_tavor_eotech_ADS_up\adsDownAnim\viewmodel_tavor_eotech_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Full 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ropAmmoMin\1\dropAmmoMax\30\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't 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