WEAPONFILE\displayName\WEAPON_FAL\playerAnimType\autorifle\gunModel\viewmodel_fn_fal\gunModel2\viewmodel_fn_fal_arctic\gunModel3\viewmodel_fn_fal_blue_tiger\gunModel4\viewmodel_fn_fal_desert\gunModel5\viewmodel_fn_fal_digital\gunModel6\viewmodel_fn_fal_orange_fall\gunModel7\viewmodel_fn_fal_red_tiger\gunModel8\viewmodel_fn_fal_red_urban\gunModel9\viewmodel_fn_fal_woodland\hideTags\tag_acog_2 tag_m203 tag_red_dot tag_shotgun tag_silencer tag_eotech tag_heartbeat tag_thermal_scope\notetrackSoundMap\melee_knife_stab melee_knife_stab weap_fnfal_lift_plr weap_fnfal_lift_plr weap_fnfal_clipout_plr weap_fnfal_clipout_plr weap_fnfal_clipin_plr weap_fnfal_clipin_plr weap_fnfal_chamber_plr weap_fnfal_chamber_plr\notetrackRumbleMap\melee_knife_stab melee_knife_stab weap_fnfal_lift_plr weap_fnfal_lift_plr weap_fnfal_clipout_plr weap_fnfal_clipout_plr weap_fnfal_clipin_plr weap_fnfal_clipin_plr weap_fnfal_chamber_plr weap_fnfal_chamber_plr\idleAnim\viewmodel_fal_idle\fireAnim\viewmodel_fal_fire\lastShotAnim\viewmodel_fal_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_fal_reload\reloadEmptyAnim\viewmodel_fal_reload_empty\raiseAnim\viewmodel_fal_pullout\dropAnim\viewmodel_fal_putaway\firstRaiseAnim\viewmodel_fal_pullout\breachRaiseAnim\viewmodel_fal_breach\quickRaiseAnim\viewmodel_fal_pullout\quickDropAnim\viewmodel_fal_putaway\emptyRaiseAnim\viewmodel_fal_pullout\emptyDropAnim\viewmodel_fal_putaway\sprintInAnim\viewmodel_fal_sprint_in\sprintLoopAnim\viewmodel_fal_sprint_loop\sprintOutAnim\viewmodel_fal_sprint_out\nightVisionWearAnim\viewmodel_fal_NVG_puton\nightVisionRemoveAnim\viewmodel_fal_NVG_takeoff\adsFireAnim\viewmodel_fal_fire_ads\adsLastShotAnim\viewmodel_fal_fire_ads\adsUpAnim\viewmodel_fal_ADS_up\adsDownAnim\viewmodel_fal_ADS_down\weaponType\bullet\weaponClass\rifle\penetrateType\medium\penetrateMultiplier\1\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/heavy_view\worldFlashEffect\muzzleflashes/heavy\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\drone_fnfal_fire_npc\fireSoundPlayer\weap_fnfal_fire_plr\fireSoundPlayerAkimbo\weap_fnfal_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\1\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.35\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\0.65\proneOfsU\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_fn_fal\worldModel2\weapon_fn_fal_arctic\worldModel3\weapon_fn_fal_blue_tiger\worldModel4\weapon_fn_fal_desert\worldModel5\weapon_fn_fal_digital\worldModel6\weapon_fn_fal_orange_fall\worldModel7\weapon_fn_fal_red_tiger\worldModel8\weapon_fn_fal_red_urban\worldModel9\weapon_fn_fal_woodland\worldClipModel\weapon_fn_fal_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_fnfal\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_fnfal\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\300\shareAmmo\1\ammoName\fal\clipName\fal\maxAmmo\300\clipSize\30\shotCount\1\sharedAmmoCap\0\damage\110\playerDamage\70\meleeDamage\200\minDamage\90\minPlayerDamage\70\maxDamageRange\1000\minDamageRange\1500\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.1\rechamberTime\0\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\2.7\reloadShowRocketTime\0\reloadEmptyTime\3.266\reloadAddTime\1.799\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.6\raiseTime\0.949\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.759\firstRaiseTime\0.949\breachRaiseTime\3\emptyRaiseTime\0.949\emptyDropTime\0.6\sprintInTime\0.3\sprintLoopTime\0.699\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1800\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\1.75\idleCrouchFactor\0.75\idleProneFactor\0.4\gunMaxPitch\8\gunMaxYaw\25\swayMaxAngle\4\swayLerpSpeed\7\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.05\adsSwayVertScale\0.25\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\7\killIcon\hud_icon_fnfal\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\90\dropAmmoMax\120\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\offhandHoldIsCancelable\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.349\adsTransOutTime\0.4\adsIdleAmount\28\adsIdleSpeed\0.8\adsZoomFov\45\adsZoomInFrac\0.5\adsZoomOutFrac\0.2\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\150\adsOverlayHeight\150\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\1\adsViewBobMult\0.2\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.449\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\70\adsGunKickPitchMin\-72\adsGunKickPitchMax\-75\adsGunKickYawMin\-42\adsGunKickYawMax\30\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\adsViewKickPitchMin\40\adsViewKickPitchMax\50\adsViewKickYawMin\-40\adsViewKickYawMax\-55\adsViewKickCenterSpeed\1400\adsSpread\0.5\guidedMissileType\None\hipSpreadStandMin\1.8\hipSpreadDuckedMin\1.4\hipSpreadProneMin\1\hipSpreadMax\8\hipSpreadDuckedMax\6.5\hipSpreadProneMax\5\hipSpreadDecayRate\4\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\2\hipGunKickReducedKickPercent\70\hipGunKickPitchMin\-10\hipGunKickPitchMax\-15\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\hipViewKickPitchMin\45\hipViewKickPitchMax\55\hipViewKickYawMin\-50\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1200\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\assault_rifle.accu\aiVsPlayerAccuracyGraph\assault_rifle.accu\locNone\1\locHelmet\2\locHead\2\locNeck\2\locTorsoUpper\1.5\locTorsoLower\1.5\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\assault_fire\meleeImpactRumble\defaultweapon_melee\tracerType\assaultrifle\adsDofStart\0\adsDofEnd\9\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinSpeed\0\turretBarrelSpinMaxSnd\\turretBarrelSpinUpSnd1\\turretBarrelSpinUpSnd2\\turretBarrelSpinUpSnd3\\turretBarrelSpinUpSnd4\\turretBarrelSpinDownSnd1\\turretBarrelSpinDownSnd2\\turretBarrelSpinDownSnd3\\turretBarrelSpinDownSnd4\\missileConeSoundEnabled\0\missileConeSoundAlias\\missileConeSoundAliasAtBase\\missileConeSou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