#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "zodiac", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_zodiac" ); build_life( 999, 500, 1500 ); build_team( "allies" ); build_aianims( ::setanims, ::set_vehicle_anims ); build_unload_groups( ::Unload_Groups ); //build_treadfx(); //currently disabled because vehicle type "boat" isn't supported. http://bugzilla.infinityward.net/show_bug.cgi?id=85644 } init_local() { } set_vehicle_anims( positions ) { return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 6;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].sittag = "tag_body"; positions[ 1 ].sittag = "tag_body"; positions[ 2 ].sittag = "tag_body"; positions[ 3 ].sittag = "tag_body"; positions[ 4 ].sittag = "tag_body"; positions[ 5 ].sittag = "tag_body"; positions[ 0 ].idle = %oilrig_civ_escape_1_seal_A; positions[ 1 ].idle = %oilrig_civ_escape_2_seal_A; positions[ 2 ].idle = %oilrig_civ_escape_3_A; positions[ 3 ].idle = %oilrig_civ_escape_4_A; positions[ 4 ].idle = %oilrig_civ_escape_5_A; positions[ 5 ].idle = %oilrig_civ_escape_6_A; positions[ 0 ].getout = %pickup_driver_climb_out; positions[ 1 ].getout = %pickup_driver_climb_out; positions[ 2 ].getout = %pickup_driver_climb_out; positions[ 3 ].getout = %pickup_driver_climb_out; positions[ 4 ].getout = %pickup_driver_climb_out; positions[ 5 ].getout = %pickup_driver_climb_out; return positions; } unload_groups() { unload_groups = []; unload_groups[ "passengers" ] = []; unload_groups[ "all" ] = []; group = "passengers"; unload_groups[ group ][ unload_groups[ group ].size ] = 1; unload_groups[ group ][ unload_groups[ group ].size ] = 2; unload_groups[ group ][ unload_groups[ group ].size ] = 3; unload_groups[ group ][ unload_groups[ group ].size ] = 4; unload_groups[ group ][ unload_groups[ group ].size ] = 5; group = "all"; unload_groups[ group ][ unload_groups[ group ].size ] = 0; unload_groups[ group ][ unload_groups[ group ].size ] = 1; unload_groups[ group ][ unload_groups[ group ].size ] = 2; unload_groups[ group ][ unload_groups[ group ].size ] = 3; unload_groups[ group ][ unload_groups[ group ].size ] = 4; unload_groups[ group ][ unload_groups[ group ].size ] = 5; unload_groups[ "default" ] = unload_groups[ "all" ]; return unload_groups; } /*QUAKED script_vehicle_zodiac (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_zodiac::main( "vehicle_zodiac" ); and these lines in your CSV: include,vehicle_zodiac sound,vehicle_zodiac,vehicle_standard,all_sp defaultmdl="vehicle_zodiac" default:"vehicletype" "zodiac" default:"script_team" "allies" */ /*QUAKED script_vehicle_zodiac_physics (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_zodiac::main( "vehicle_zodiac","zodiac_physics" ); and these lines in your CSV: include,vehicle_zodiac sound,vehicle_zodiac,vehicle_standard,all_sp defaultmdl="vehicle_zodiac" default:"vehicletype" "zodiac_physics" default:"script_team" "allies" */