#include maps\_ambient; main() { // Set the underlying ambient track level.ambient_track [ "boneyard_ext0" ] = "ambient_boneyard_ext0"; level.ambient_track [ "boneyard_ext5" ] = "ambient_boneyard_ext5"; ambientDelay( "boneyard_ext0", 5.0, 10.0 );// Trackname, min and max delay between ambient events ambientEvent( "boneyard_ext0", "null", 1.0 ); ambientEvent( "boneyard_ext0", "elm_wind_leafy", 0.5 ); ambientEvent( "boneyard_ext0", "elm_insect_fly", 1.0 ); ambientEvent( "boneyard_ext0", "elm_dog", 1.0 ); ambientEvent( "boneyard_ext0", "elm_stress", 0.5 ); ambientEvent( "boneyard_ext0", "elm_jet_flyover_dist", 0.2 ); thread maps\_utility::set_ambient( "boneyard_ext5" ); }