#include maps\_utility; main() { precacheFX(); maps\createfx\char_museum_fx::main(); } precacheFX() { level._effect[ "tank_bubbles_character_room" ] = loadfx( "water/tank_bubbles_character_room" ); level._effect[ "scuba_bubbles_friendly" ] = loadfx( "water/scuba_bubbles_breath" ); level._effect[ "snow_blower" ] = loadfx( "snow/snow_blower" ); level._effect[ "c4_blink" ] = loadfx( "misc/light_c4_blink" ); }