main() { maps\mp\mp_abandon_precache::main(); maps\createart\mp_abandon_art::main(); maps\mp\mp_abandon_fx::main(); maps\mp\_destructible_dlc2::main(); // call before _load maps\mp\_destructible_dlc::main(); // call before _load maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_abandon" ); ambientPlay( "ambient_mp_abandon" ); setdvar( "r_specularcolorscale", "2.5" ); setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.452 ); setdvar( "r_lightGridContrast", 0 ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }