main() { level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" ); level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" ); level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" ); level._effect[ "traffic" ] = loadfx( "props/traffic_mp_abandon" ); level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" ); level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" ); level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" ); level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" ); level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" ); level._effect[ "ground_fog_1200_abandon" ] = loadfx( "smoke/ground_fog_1200_abandon" ); level._effect[ "ground_fog_600_abandon" ] = loadfx( "smoke/ground_fog_600_abandon" ); level._effect[ "ground_fog_300_abandon" ] = loadfx( "smoke/ground_fog_300_abandon" ); level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" ); level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" ); level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_abandon_fx::main(); #/ }