main() { //ambient fx level._effect[ "dust_cloud_mp_afghan" ] = loadfx( "dust/dust_cloud_mp_afghan" ); level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" ); level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" ); level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" ); level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" ); level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" ); level._effect[ "light_shaft_motes_airport" ] = loadfx( "dust/light_shaft_motes_airport" ); level._effect[ "light_glow_white_bulb" ] = loadfx( "misc/light_glow_white_bulb" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_afghan_fx::main(); #/ }