main() { maps\mp\mp_boneyard_precache::main(); maps\mp\mp_boneyard_fx::main(); maps\createart\mp_boneyard_art::main(); maps\mp\mp_boneyard_precache::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_boneyard" ); setdvar( "compassmaxrange", "1700" ); ambientPlay( "ambient_mp_desert" ); game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.19 ); setdvar( "r_lightGridContrast", .4 ); if ( level.ps3 ) setdvar( "sm_sunShadowScale", "0.7" ); // ps3 optimization }