#include maps\mp\_utility; #include common_scripts\utility; main() { maps\mp\mp_complex_precache::main(); maps\mp\mp_complex_fx::main(); maps\createart\mp_complex_art::main(); maps\mp\_destructible_dlc::main(); // call before _load maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_complex" ); ambientPlay( "ambient_mp_complex" ); // raise up planes to avoid them flying through buildings level.airstrikeHeightScale = 2; game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; setdvar( "compassmaxrange", "1500" ); }