main()
{

	level._effect[ "firelp_med_pm" ]				 = loadfx( "fire/firelp_med_pm_nodistort" );
	level._effect[ "firelp_small_pm" ]				 = loadfx( "fire/firelp_small_pm" );
	level._effect[ "fog_ground_200_heavy_rundown_tropical" ]				 = loadfx( "smoke/fog_ground_200_heavy_rundown_tropical" );
	level._effect[ "rain_mp_storm" ]				     = loadfx( "weather/rain_mp_storm" );
	level._effect[ "firelp_small_pm_a" ]			 = loadfx( "fire/firelp_small_pm_a" );
	level._effect[ "dust_wind_fast" ]				 = loadfx( "dust/dust_wind_fast_paper_tropical" );
	level._effect[ "dust_wind_slow" ]				 = loadfx( "dust/dust_wind_slow_paper_tropical" );
	level._effect[ "dust_wind_spiral" ]				 = loadfx( "misc/trash_spiral_runner_tropical" );
	level._effect[ "moth_runner" ]				     = loadfx( "misc/moth_runner" );
	level._effect[ "battlefield_smokebank_S" ]		 = loadfx( "smoke/battlefield_smokebank_S_tropical" );
	level._effect[ "hallway_smoke_light" ]			 = loadfx( "smoke/hallway_smoke_light" );
	//level._effect[ "extraction_smoke" ] = loadfx( "smoke/signal_smoke_green" );
	
	/*
	//level._effect[ "airplane_crash_embers" ] 		= LoadFX( "fire/airplane_crash_embers" );
	//level._effect[ "firelp_small_pm_a_nolight" ] 	= LoadFX( "fire/firelp_small_pm_a_nolight" );
	//level._effect[ "firelp_small_pm_nolight" ] 		= LoadFX( "fire/firelp_small_pm_nolight" );
	//level._effect["firelp_med_pm"]					= LoadFX( "fire/firelp_med_pm");
	//level._effect[ "ground_fog" ] 							= LoadFX( "dust/ground_fog" );
	//level._effect[ "ground_fog_a" ] 						= LoadFX( "dust/ground_fog_a" );
	//level._effect[ "ground_fog_b" ] 						= LoadFX( "dust/ground_fog_b" );
	//level._effect[ "missile_explosion" ]				 = loadfx( "explosions/small_vehicle_explosion" );
	//level._effect[ "player_death_explosion" ]			= loadfx( "explosions/player_death_explosion" );
	//level._effect[ "green_flare" ] 								= loadfx( "misc/handflare_green" );
	*/
	
 /#
	if ( common_scripts\utility::shouldRunServerSideEffects() )
		maps\createfx\mp_crash_tropical_fx::main();
 
#/

}