#include maps\mp\_utility; main() { maps\mp\mp_derail_precache::main(); maps\mp\mp_derail_fx::main(); maps\createart\mp_derail_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_derail" ); ambientPlay( "ambient_mp_snow" ); game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; setdvar( "r_specularcolorscale", "2.3" ); setdvar( "compassmaxrange", "4000" ); setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1 ); setdvar( "r_lightGridContrast", .4 ); thread killTrigger( (2077, -91, 0), 75, 20 ); }