main() { //Ambient fx level._effect[ "snow_spray_detail_oriented_runner" ] = loadfx( "snow/snow_spray_detail_oriented_runner" ); level._effect[ "snow_spray_detail_oriented_runner_large" ] = loadfx( "snow/snow_spray_detail_oriented_large_runner" ); level._effect[ "snow_clouds" ] = loadfx( "snow/snow_clouds_mp_derail" ); level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" ); level._effect[ "snow_spiral_runner" ] = loadfx( "snow/snow_spiral_runner" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_derail_fx::main(); #/ }