main() { maps\mp\mp_rundown_precache::main(); maps\mp\mp_rundown_fx::main(); maps\createart\mp_rundown_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_rundown" ); //setExpFog( 1695, 5200, 0.8, 0.8, 0.8, 0.2, 0 ); ambientPlay( "ambient_mp_rural" ); VisionSetNaked( "mp_rundown" ); game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; setdvar( "r_specularcolorscale", "1.67" ); setdvar( "compassmaxrange", "3000" ); setdvar( "sm_sunShadowScale", "0.5" ); // optimization setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.16 ); setdvar( "r_lightGridContrast", 1 ); }