main() { maps\mp\mp_vacant_precache::main(); maps\mp\mp_vacant_fx::main(); maps\createart\mp_vacant_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_vacant_dlc" ); AmbientPlay( "ambient_mp_vacant" ); game["attackers"] = "axis"; game["defenders"] = "allies"; SetDvar( "r_specularcolorscale", "1" ); SetDvar( "compassmaxrange", "1500" ); setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.0 ); setdvar( "r_lightGridContrast", 1 ); }