#include maps\_ambient; main() { // Set the underlying ambient track level.ambient_track [ "exterior" ] = "ambient_scoutsniper_ext0"; thread maps\_utility::set_ambient( "exterior" ); ambientDelay( "exterior", 2.0, 8.0 );// Trackname, min and max delay between ambient events ambientEvent( "exterior", "elm_wind_leafy", 12.0 ); ambientEvent( "exterior", "null", 0.3 ); ambientEventStart( "exterior" ); level waittill( "action moment" ); ambientEventStart( "action ambient" ); }