#include maps\_utility; #include common_scripts\utility; #include maps\_anim; #include maps\_vehicle; #include maps\_specialops; main() { level.so_compass_zoom = "far"; // settings for this challenge level.pmc_gametype = "mode_objective"; level.pmc_enemies = 50; so_delete_all_spawntriggers(); so_delete_all_triggers(); so_delete_all_spawners(); so_delete_breach_ents(); maps\boneyard_precache::main(); maps\createart\boneyard_fog::main(); maps\createfx\boneyard_audio::main(); maps\boneyard_fx::main(); maps\_pmc::preLoad(); maps\_load::main(); level thread enable_escape_warning(); level thread enable_escape_failure(); maps\boneyard_amb::main(); maps\_pmc::main(); // this doesn't return directly? maps\_compass::setupMiniMap( "compass_map_boneyard" ); music_loop( "so_intel_boneyard_music", 190 ); }