/********************************************************* ***************** Dumped by aerosoul94 ******************* *********************************************************/ { menuDef { name "popmenu_specialops_splitscreen_skip_difficulty" rect 0 0 0 0 0 0 forecolor 1 1 1 1 fadeCycle 1 fadeClamp 1 fadeAmount 0.1 onOpen { if ( dvarint( "g_gameskill_player_1" ) >= dvarint( "g_gameskill_player_2" ) ) { if ( dvarint( "g_gameskill_player_1" ) == 1 ) { setdvar "g_gameskill" 1; } if ( dvarint( "g_gameskill_player_1" ) == 2 ) { setdvar "g_gameskill" 2; } if ( dvarint( "g_gameskill_player_1" ) == 3 ) { setdvar "g_gameskill" 3; } } else { if ( dvarint( "g_gameskill_player_2" ) == 1 ) { setdvar "g_gameskill" 1; } if ( dvarint( "g_gameskill_player_2" ) == 2 ) { setdvar "g_gameskill" 2; } if ( dvarint( "g_gameskill_player_2" ) == 3 ) { setdvar "g_gameskill" 3; } } close self; execOnDvarStringValue "ui_load_so_level" "so_demo_so_bridge" "devmap so_demo_so_bridge"; execOnDvarStringValue "ui_load_so_level" "so_crossing_so_bridge" "devmap so_crossing_so_bridge"; execOnDvarStringValue "ui_load_so_level" "so_timed_so_quicky" "devmap so_timed_so_quicky"; execOnDvarStringValue "ui_load_so_level" "so_killspree_invasion" "devmap so_killspree_invasion"; execOnDvarStringValue "ui_load_so_level" "so_assault_oilrig" "devmap so_assault_oilrig"; execOnDvarStringValue "ui_load_so_level" "so_ac130_co_hunted" "devmap so_ac130_co_hunted"; execOnDvarStringValue "ui_load_so_level" "so_killspree_favela" "devmap so_killspree_favela"; execOnDvarStringValue "ui_load_so_level" "so_showers_gulag" "devmap so_showers_gulag"; execOnDvarStringValue "ui_load_so_level" "so_defense_invasion" "devmap so_defense_invasion"; execOnDvarStringValue "ui_load_so_level" "so_escape_airport" "devmap so_escape_airport"; execOnDvarStringValue "ui_load_so_level" "so_forest_contingency" "devmap so_forest_contingency"; execOnDvarStringValue "ui_load_so_level" "so_hidden_so_ghillies" "devmap so_hidden_so_ghillies"; execOnDvarStringValue "ui_load_so_level" "so_killspree_trainer" "devmap so_killspree_trainer"; execOnDvarStringValue "ui_load_so_level" "so_sabotage_cliffhanger" "devmap so_sabotage_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_snowrace1_cliffhanger" "devmap so_snowrace1_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_snowrace2_cliffhanger" "devmap so_snowrace2_cliffhanger"; execOnDvarStringValue "ui_load_so_level" "so_defuse_favela_escape" "devmap so_defuse_favela_escape"; execOnDvarStringValue "ui_load_so_level" "so_takeover_estate" "devmap so_takeover_estate"; execOnDvarStringValue "ui_load_so_level" "so_takeover_oilrig" "devmap so_takeover_oilrig"; execOnDvarStringValue "ui_load_so_level" "so_intel_boneyard" "devmap so_intel_boneyard"; execOnDvarStringValue "ui_load_so_level" "so_juggernauts_favela" "devmap so_juggernauts_favela"; execOnDvarStringValue "ui_load_so_level" "so_download_arcadia" "devmap so_download_arcadia"; execOnDvarStringValue "ui_load_so_level" "so_rooftop_contingency" "devmap so_rooftop_contingency"; execOnDvarStringValue "ui_load_so_level" "so_chopper_invasion" "devmap so_chopper_invasion"; } } }