civilian_anims { movement { //Civilian/Hostage transitions //standunarmed_idle2walk //Civilian/Hostage walking anims unarmed_walk_slow //Civilian/Hostage running anims unarmed_scared_jog unarmed_scared_jog_duck unarmed_scared_jog_look unarmed_scared_run } idles { //Civilian/Hostage mocap idles unarmed_cowerstand_idle //Civilian/Hostage mocap reactions to gun being pointed at them unarmed_cowerstand_idle2point unarmed_cowerstand_point2idle unarmed_cowerstand_pointidle } reactions { //Civilian/Hostage mocap reactions to gunfire near them unarmed_cowerstand_react unarmed_cowerstand_react_2_crouch } } //Civilian seaknight defend prototype temp anims unarmed_climb_wall unarmed_climb_wall_v2 unarmed_climb_wall_v3 unarmed_pullup_window_guyA unarmed_pullup_window_guyA_finish unarmed_pullup_window_guyA_idle unarmed_pullup_window_guyB unarmed_runinto_garage unarmed_runinto_garage_right unarmed_runinto_garage_left unarmed_shout_window unarmed_stumble_trashcan unarmed_waving unarmed_close_garage unarmed_close_garage_v2 unarmed_waving_startidle unarmed_waving_stepout unarmed_waving_endidle unarmed_waving_twitch