#using_animtree( "generic_human" ); main() { //level.door_objmodel = "com_door_breach_left_obj"; //precacheModel( level.door_objmodel ); /*----------------------- SHOTGUN BREACH A (HINGE SHOOT #1) -------------------------*/ level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_start_01" ] = %breach_sh_breacherL1_idle; level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_start_02" ] = %breach_sh_stackR1_idle; level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_idle_01" ][ 0 ] = %breach_sh_breacherL1_idle; level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_idle_02" ][ 0 ] = %breach_sh_stackR1_idle; level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_breach_01" ] = %breach_sh_breacherL1_enter; level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_breach_02" ] = %breach_sh_stackR1_enter; // animated door breach ==> breach_sh_door }