#include maps\_props; #using_animtree( "generic_human" ); main() { add_smoking_notetracks( "generic" ); level.scr_anim[ "generic" ][ "lean_smoke_idle" ][ 0 ] = %parabolic_leaning_guy_smoking_idle; level.scr_anim[ "generic" ][ "lean_smoke_idle" ][ 1 ] = %parabolic_leaning_guy_smoking_twitch; level.scr_anim[ "generic" ][ "lean_smoke_react" ] = %parabolic_leaning_guy_react; }