#include maps\_stealth_shared_utilities; main() { maps\_stealth_visibility_system::stealth_visibility_system_main(); maps\_stealth_behavior_system::stealth_behavior_system_main(); maps\_stealth_corpse_system::stealth_corpse_system_main(); maps\_stealth_anims::main(); //***************************************** STEALTH SYSTEM CALLBACKS *****************************************/ //if you add ANYTHING to here also add it to _load::main();, just search for STEALTH SYSTEM CALLBACKS level.global_callbacks[ "_autosave_stealthcheck" ] = ::_autosave_stealthcheck; level.global_callbacks[ "_patrol_endon_spotted_flag" ] = ::_patrol_endon_spotted_flag; level.global_callbacks[ "_spawner_stealth_default" ] = ::_spawner_stealth_default; //***************************************** STEALTH SYSTEM CALLBACKS *****************************************/ }