#include maps\_vehicle; #include maps\_vehicle_aianim; #using_animtree( "vehicles" ); main( model, type ) { build_template( "swat_van", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_russian_swat_van" ); build_deathfx( "explosions/large_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 ); build_radiusdamage( ( 0, 0, 32 ), 300, 200, 100, false ); build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 ); build_deathquake( 1, 1.6, 500 ); build_treadfx(); build_life( 999, 500, 1500 ); build_team( "axis" ); build_aianims( ::setanims, ::set_vehicle_anims ); build_compassicon( "automobile", false ); } init_local() { } set_vehicle_anims( positions ) { positions[ 0 ].vehicle_getoutanim = %russian_swat_van_driver_getout_door; positions[ 0 ].vehicle_getoutsoundtag = "front_door_left_jnt"; positions[ 0 ].vehicle_getoutanim_clear = true; return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 1;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].sittag = "tag_driver"; positions[ 0 ].idle = %russian_swat_van_driver_idle; positions[ 0 ].getout = %russian_swat_van_driver_getout; return positions; } /*QUAKED script_vehicle_russian_swat_van (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_swat_van::main( "vehicle_russian_swat_van" ); and these lines in your CSV: include,vehicle_russian_swat_van sound,vehicle_swat_van,vehicle_standard,all_sp defaultmdl="vehicle_russian_swat_van" default:"vehicletype" "swat_van" */