#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "uaz_ac130", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_uaz_hardtop_thermal", "vehicle_uaz_hardtop_thermal" ); build_radiusdamage( ( 0, 0, 32 ), 300, 200, 100, false ); build_deathfx( "explosions/small_vehicle_explosion", undefined, "explo_metal_rand" ); build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 ); build_deathquake( 1, 1.6, 500 ); build_treadfx(); build_life( 999, 500, 1500 ); build_team( "axis" ); build_aianims( ::setanims, ::set_vehicle_anims ); } init_local() { maps\_uaz::init_local(); } set_vehicle_anims( positions ) { return maps\_uaz::set_vehicle_anims( positions ); } setanims() { return maps\_uaz::setanims(); }