#include common_scripts\utility; main() { if( !isdefined ( level.anim_prop_models ) ) level.anim_prop_models = []; model = "foliage_tree_river_birch_lg_a_animated"; level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_river_birch_lg_a_sway"; } // SP not currently supported because this requires updating "animated_props" animtree