main() { setDevDvar( "scr_fog_disable", "0" ); ent = maps\_utility::create_vision_set_fog( "estate_hilltop" ); ent.startDist = 1600; ent.halfwayDist = 6164; ent.red = 0.333; ent.green = 0.421; ent.blue = 0.482; ent.maxOpacity = 1; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_forest" ); ent.startDist = 1117; ent.halfwayDist = 2252; ent.red = 0.309; ent.green = 0.383; ent.blue = 0.509; ent.maxOpacity = 0.49; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_ambush_clearing" ); ent.startDist = 650; ent.halfwayDist = 1000; ent.red = 0.309; ent.green = 0.383; ent.blue = 0.509; ent.maxOpacity = 0.49; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_house_approach" ); ent.startDist = 3650; ent.halfwayDist = 12000; ent.red = 0.309; ent.green = 0.383; ent.blue = 0.509; ent.maxOpacity = 0.402; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_house_interior" ); ent.startDist = 780; ent.halfwayDist = 2000; ent.red = 0.309; ent.green = 0.383; ent.blue = 0.509; ent.maxOpacity = 0.80; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_forest_clearing" ); ent.startDist = 1196; ent.halfwayDist = 4600; ent.red = 0.309; ent.green = 0.383; ent.blue = 0.509; ent.maxOpacity = 0.402; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_house_backyard" ); ent.startDist = 500; ent.halfwayDist = 8000; ent.red = 0.309; ent.green = 0.383; ent.blue = 0.509; ent.maxOpacity = 0.402; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_birchfield" ); ent.startDist = 331; ent.halfwayDist = 853; ent.red = 0.342; ent.green = 0.393; ent.blue = 0.48; ent.maxOpacity = 0.434; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_finalfield" ); ent.startDist = 450; ent.halfwayDist = 6318; ent.red = 0.350; ent.green = 0.434; ent.blue = 0.575; ent.maxOpacity = 1; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_dragplayer" ); ent.startDist = 3650; ent.halfwayDist = 12000; ent.red = 0.309; ent.green = 0.383; ent.blue = 0.509; ent.maxOpacity = 0.402; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_throwplayer" ); ent.startDist = 3650; ent.halfwayDist = 12000; ent.red = 0.309; ent.green = 0.383; ent.blue = 0.509; ent.maxOpacity = 0.402; ent.transitionTime = 0; ent = maps\_utility::create_vision_set_fog( "estate_burnplayer" ); ent.startDist = 3650; ent.halfwayDist = 12000; ent.red = 0.309; ent.green = 0.383; ent.blue = 0.509; ent.maxOpacity = 0.402; ent.transitionTime = 0; maps\_utility::vision_set_fog_changes( "estate_hilltop", 0 ); }