main() { level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" ); level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" ); level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" ); level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" ); level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" ); level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm_nodistort" ); // level._effect[ "leaves_ground_gentlewind" ] = loadfx( "misc/leaves_ground_gentlewind" ); // level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" ); // level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" ); // level._effect[ "fog_daytime" ] = loadfx( "weather/fog_daytime" ); //ambient runners level._effect[ "mp_overgrown_insects01" ] = loadfx( "ambient_runners/mp_overgrown_insects01" ); level._effect[ "mp_overgrown_insects02" ] = loadfx( "ambient_runners/mp_overgrown_insects02" ); level._effect[ "mp_overgrown_insects03" ] = loadfx( "ambient_runners/mp_overgrown_insects03" ); level._effect[ "mp_overgrown_insects04" ] = loadfx( "ambient_runners/mp_overgrown_insects04" ); level._effect[ "mp_overgrown_insects05" ] = loadfx( "ambient_runners/mp_overgrown_insects05" ); level._effect[ "mp_overgrown_fog_daytime01" ] = loadfx( "ambient_runners/mp_overgrown_fog_daytime01" ); level._effect[ "mp_overgrown_leavesfall01" ] = loadfx( "ambient_runners/mp_overgrown_leavesfall01" ); level._effect[ "mp_overgrown_leavesground01" ] = loadfx( "ambient_runners/mp_overgrown_leavesground01" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_overgrown_fx::main(); #/ }