main() { //ambient fx level._effect[ "firelp_small_pm_a_nolight" ] = loadfx( "fire/firelp_small_pm_a_nolight" ); level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" ); level._effect[ "fog_ground_200_rundown" ] = loadfx( "smoke/fog_ground_200_rundown" ); level._effect[ "fog_ground_200_heavy_rundown" ] = loadfx( "smoke/fog_ground_200_heavy_rundown" ); level._effect[ "fog_ground_400_rundown" ] = loadfx( "smoke/fog_ground_400_rundown" ); level._effect[ "fog_ground_500_far_rundown" ] = loadfx( "smoke/fog_ground_500_far_rundown" ); level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" ); level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" ); level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_rundown_fx::main(); #/ }