main() { //ambient fx //level._effect[ "gas_coop_storm" ] = loadfx( "weather/gas_coop_storm" ); level._effect[ "smoke_plume_white_01" ] = loadfx( "smoke/smoke_plume_white_01" ); level._effect[ "smoke_plume_white_02" ] = loadfx( "smoke/smoke_plume_white_02" ); //level._effect[ "heater_big" ] = loadfx( "distortion/heater_big" ); level._effect[ "insects_carcass_flies_c" ] = loadfx( "misc/insects_carcass_flies_c" ); level._effect[ "oxygen_leak" ] = loadfx( "distortion/oxygen_leak" ); //level._effect[ "drips_fast" ] = loadfx( "smoke/drips_fast" ); //level._effect[ "smoke_grenade_11sec_mp" ] = loadfx( "smoke/smoke_grenade_11sec_mp" ); //level._effect[ "light_c4_blink_nodlight" ] = loadfx( "misc/light_c4_blink_nodlight" ); level._effect["bombexplosion"] = loadfx("explosions/tanker_explosion"); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_storm_spring_fx::main(); #/ }