main() { maps\mp\mp_underpass_precache::main(); maps\createart\mp_underpass_art::main(); maps\mp\mp_underpass_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_underpass" ); setdvar( "compassmaxrange", "2800" ); //setExpFog( 500, 3500, .5, 0.5, 0.45, 1, 0 ); ambientPlay( "ambient_mp_rain" ); game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; setdvar( "r_specularcolorscale", "3.1" ); setdvar( "r_diffusecolorscale", ".78" ); setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.3 ); setdvar( "r_lightGridContrast", .5 ); if ( level.ps3 ) setdvar( "sm_sunShadowScale", "0.5" ); // ps3 optimization }