#include common_scripts\utility; #include maps\_utility; #include maps\_anim; #include maps\_props; main() { add_smoking_notetracks( "generic" ); add_cellphone_notetracks( "generic" ); maps\_patrol_anims::main(); maps\so_ghillies_anim::main(); dialog(); } dialog() { // RADIATION //Careful. Watch for posts marking radiation pockets. If you absorb too much... level.scr_radio[ "so_hid_ghil_rad_warning" ] = "so_hid_ghil_rad_warning"; // HINTS //If you think you see a sniper, watch that area and wait for him to make a mistake. level.scr_radio[ "so_hid_ghil_sniper_hint" ] = "so_hid_ghil_sniper_hint"; //Be patient. Watch the patrolling enemy patterns. Find a time to take them down quickly and quietly. level.scr_radio[ "so_hid_ghil_patrol_hint" ] = "so_hid_ghil_patrol_hint"; //Be careful about picking up enemy weapons, Soap. Any un-suppressed firearms will attract a lot of attention. level.scr_radio[ "so_hid_ghil_pri_attractattn" ]= "so_hid_ghil_pri_attractattn"; // STEALTH KILLS //Good night. level.scr_radio[ "so_hid_ghil_goodnight" ] = "so_hid_ghil_goodnight"; //Beautiful. level.scr_radio[ "so_hid_ghil_beautiful" ] = "so_hid_ghil_beautiful"; //Perfect level.scr_radio[ "so_hid_ghil_perfect" ] = "so_hid_ghil_perfect"; // QUIET KILLS //Tango down level.scr_radio[ "so_hid_ghil_tango_down" ] = "so_hid_ghil_tango_down"; //He's down level.scr_radio[ "so_hid_ghil_hesdown" ] = "so_hid_ghil_hesdown"; //Target neutralized level.scr_radio[ "so_hid_ghil_neutralized" ] = "so_hid_ghil_neutralized"; // BASIC KILLS //Sloppy work level.scr_radio[ "so_hid_ghil_sloppy" ] = "so_hid_ghil_sloppy"; //Too noisy level.scr_radio[ "so_hid_ghil_noisy" ] = "so_hid_ghil_noisy"; //You can do better level.scr_radio[ "so_hid_ghil_do_better" ] = "so_hid_ghil_do_better"; // MULTI KILLS //Double kill… excellent. level.scr_radio[ "so_hid_ghil_double_kill" ] = "so_hid_ghil_double_kill"; //Triple kill… most impressive! level.scr_radio[ "so_hid_ghil_triple_kill" ] = "so_hid_ghil_triple_kill"; }