main() { self endon( "death" ); self endon( "stop_first_frame" ); self notify( "killanimscript" ); self.pushable = 0; self clearAnim( self.root_anim, 0.3 ); // self setAnim( %body, 1, 0 ); // The %body node should always have weight 1. self OrientMode( "face angle", self.angles[ 1 ] ); self setanim( level.scr_anim[ self._animname ][ self._first_frame_anim ], 1, 0, 0 ); self._first_frame_anim = undefined; self waittill( "killanimscript" ); }