#include common_scripts\utility; #include common_scripts\_createfx; menu( name ) { return level.create_fx_menu == name; } setmenu( name ) { level.create_fx_menu = name; } create_fx_menu() { if ( button_is_clicked( "escape", "x" ) ) { exit_menu(); return; } if ( menu( "creation" ) ) { if ( button_is_clicked( "1" ) ) { setmenu( "create_oneshot" ); draw_effects_list(); return; } if ( button_is_clicked( "2" ) ) { setmenu( "create_loopfx" ); draw_effects_list(); return; } if ( button_is_clicked( "3" ) ) { setmenu( "create_loopsound" ); ent = createLoopSound(); finish_creating_entity( ent ); return; } if ( button_is_clicked( "4" ) ) { setmenu( "create_exploder" ); ent = createNewExploder(); finish_creating_entity( ent ); return; } } else if ( menu( "create_oneshot" ) || menu( "create_loopfx" ) || menu( "change_fxid" ) ) { if ( button_is_clicked( "m" ) ) { increment_list_offset(); draw_effects_list(); } menu_fx_creation(); } else if ( menu( "none" ) ) { if ( button_is_clicked( "m" ) ) increment_list_offset(); // change selected entities menu_change_selected_fx(); // if there's a selected ent then display the info on the last one to be selected if ( entities_are_selected() ) { last_selected_ent = get_last_selected_entity(); // only update hudelems when we have new info if ( !IsDefined( level.last_displayed_ent ) || last_selected_ent != level.last_displayed_ent ) { display_fx_info( last_selected_ent ); level.last_displayed_ent = last_selected_ent; } if ( button_is_clicked( "a" ) ) { clear_settable_fx(); setMenu( "add_options" ); } } } else if ( menu( "add_options" ) ) { if ( !entities_are_selected() ) { clear_fx_hudElements(); setMenu( "none" ); return; } display_fx_add_options( get_last_selected_entity() ); if ( button_is_clicked( "m" ) ) { increment_list_offset(); // draw_effects_list(); } } } exit_menu() { clear_fx_hudElements(); clear_entity_selection(); update_selected_entities(); setmenu( "none" ); } get_last_selected_entity() { return level.selected_fx_ents[ level.selected_fx_ents.size - 1 ]; } menu_fx_creation() { count = 0; picked_fx = undefined; keys = func_get_level_fx(); for ( i = level.effect_list_offset; i < keys.size; i++ ) { count = count + 1; button_to_check = count; if ( button_to_check == 10 ) button_to_check = 0; if ( button_is_clicked( button_to_check + "" ) ) { picked_fx = keys[ i ]; break; } if ( count > level.effect_list_offset_max ) break; } if ( !isdefined( picked_fx ) ) return; if ( menu( "change_fxid" ) ) { apply_option_to_selected_fx( get_option( "fxid" ), picked_fx ); level.effect_list_offset = 0; clear_fx_hudElements(); setMenu( "none" ); return; } ent = undefined; if ( menu( "create_loopfx" ) ) ent = createLoopEffect( picked_fx ); if ( menu( "create_oneshot" ) ) ent = createOneshotEffect( picked_fx ); finish_creating_entity( ent ); } finish_creating_entity( ent ) { ent.v[ "angles" ] = vectortoangles( ( ent.v[ "origin" ] + ( 0, 0, 100 ) ) - ent.v[ "origin" ] ); assert( isdefined( ent ) ); ent post_entity_creation_function();// for createfx dev purposes clear_entity_selection(); select_last_entity(); move_selection_to_cursor(); update_selected_entities(); setMenu( "none" ); } menu_init() { level.createFX_options = []; // each option has a type, a name its stored under, a description, a default, and a mask it uses to determine // which types of fx can have this option addOption( "string", "fxid", "The FX", "nil", "fx" ); addOption( "float", "delay", "Repeat rate/start delay", 0.5, "fx" ); addOption( "float", "fire_range", "Fire damage range", 0, "fx" ); addOption( "string", "flag", "Flag", "nil", "exploder" ); addOption( "string", "firefx", "2nd FX id", "nil", "exploder" ); addOption( "float", "firefxdelay", "2nd FX id repeat rate", 0.5, "exploder" ); addOption( "float", "firefxtimeout", "2nd FX timeout", 5, "exploder" ); addOption( "string", "firefxsound", "2nd FX soundalias", "nil", "exploder" ); addOption( "float", "damage", "Radius damage", 150, "exploder" ); addOption( "float", "damage_radius", "Radius of radius damage", 250, "exploder" ); addOption( "float", "delay_min", "Minimimum time between repeats", 1, "exploder" ); addOption( "float", "delay_max", "Maximum time between repeats", 2, "exploder" ); addOption( "int", "repeat", "Number of times to repeat", 5, "exploder" ); addOption( "string", "exploder", "Exploder", 1, "exploder" ); addOption( "string", "earthquake", "Earthquake", "nil", "exploder" ); if( !level.mp_createfx ) addOption( "string", "rumble", "Rumble", "nil", "exploder" ); addOption( "string", "ender", "Level notify for ending 2nd FX", "nil", "exploder" ); addOption( "string", "soundalias", "Soundalias", "nil", "all" ); addOption( "string", "loopsound", "Loopsound", "nil", "exploder" ); if( !level.mp_createfx ) addOption( "int", "stoppable", "Can be stopped from script", "1", "all" ); level.effect_list_offset = 0; level.effect_list_offset_max = 10; // creates mask groups. For example if the above says its mask is "fx", then all the types under "fx" can use the option level.createfxMasks = []; level.createfxMasks[ "all" ] = []; level.createfxMasks[ "all" ][ "exploder" ] = true; level.createfxMasks[ "all" ][ "oneshotfx" ] = true; level.createfxMasks[ "all" ][ "loopfx" ] = true; level.createfxMasks[ "all" ][ "soundfx" ] = true; level.createfxMasks[ "fx" ] = []; level.createfxMasks[ "fx" ][ "exploder" ] = true; level.createfxMasks[ "fx" ][ "oneshotfx" ] = true; level.createfxMasks[ "fx" ][ "loopfx" ] = true; level.createfxMasks[ "exploder" ] = []; level.createfxMasks[ "exploder" ][ "exploder" ] = true; level.createfxMasks[ "loopfx" ] = []; level.createfxMasks[ "loopfx" ][ "loopfx" ] = true; level.createfxMasks[ "oneshotfx" ] = []; level.createfxMasks[ "oneshotfx" ][ "oneshotfx" ] = true; level.createfxMasks[ "soundfx" ] = []; level.createfxMasks[ "soundfx" ][ "soundalias" ] = true; } get_last_selected_ent() { return level.selected_fx_ents[ level.selected_fx_ents.size - 1 ]; } entities_are_selected() { return level.selected_fx_ents.size > 0; } menu_change_selected_fx() { if ( !level.selected_fx_ents.size ) return; count = 0; drawnCount = 0; ent = get_last_selected_ent(); for ( i = 0; i < level.createFX_options.size; i++ ) { option = level.createFX_options[ i ]; if ( !isdefined( ent.v[ option[ "name" ] ] ) ) continue; count++ ; if ( count < level.effect_list_offset ) continue; drawnCount++ ; button_to_check = drawnCount; if ( button_to_check == 10 ) button_to_check = 0; if ( button_is_clicked( button_to_check + "" ) ) { prepare_option_for_change( option, drawnCount ); break; } if ( drawnCount > level.effect_list_offset_max ) { more = true; break; } } } prepare_option_for_change( option, drawnCount ) { if ( option[ "name" ] == "fxid" ) { setMenu( "change_fxid" ); draw_effects_list(); return; } createfx_centerprint( "To change " + option[ "description" ] + " on selected entities, type /fx newvalue" ); level.createfx_inputlocked = true; set_option_index( option[ "name" ] ); setdvar( "fx", "nil" ); // change color of text to look selected level.createFxHudElements[ drawnCount + 3 ][ 0 ].color = ( 1, 1, 0 ); } menu_fx_option_set() { if ( getdvar( "fx" ) == "nil" ) return; option = get_selected_option(); setting = undefined; if ( option[ "type" ] == "string" ) setting = getdvar( "fx" ); if ( option[ "type" ] == "int" ) setting = getdvarint( "fx" ); if ( option[ "type" ] == "float" ) setting = getdvarfloat( "fx" ); apply_option_to_selected_fx( option, setting ); } apply_option_to_selected_fx( option, setting ) { for ( i = 0; i < level.selected_fx_ents.size; i++ ) { ent = level.selected_fx_ents[ i ]; if ( mask( option[ "mask" ], ent.v[ "type" ] ) ) ent.v[ option[ "name" ] ] = setting; } level.last_displayed_ent = undefined; // needed to force a redraw of the last display ent update_selected_entities(); clear_settable_fx(); } set_option_index( name ) { for ( i = 0; i < level.createFX_options.size; i++ ) { if ( level.createFX_options[ i ][ "name" ] != name ) continue; level.selected_fx_option_index = i; return; } } get_selected_option() { return level.createFX_options[ level.selected_fx_option_index ]; } mask( type, name ) { return isdefined( level.createfxMasks[ type ][ name ] ); } addOption( type, name, description, defaultSetting, mask ) { option = []; option[ "type" ] = type; option[ "name" ] = name; option[ "description" ] = description; option[ "default" ] = defaultSetting; option[ "mask" ] = mask; level.createFX_options[ level.createFX_options.size ] = option; } get_option( name ) { for ( i = 0; i < level.createFX_options.size; i++ ) { if ( level.createFX_options[ i ][ "name" ] == name ) return level.createFX_options[ i ]; } } display_fx_info( ent ) { // are we doing the create fx menu right now? if ( !menu( "none" ) ) return; clear_fx_hudElements(); set_fx_hudElement( "Name: " + ent.v[ "fxid" ] ); set_fx_hudElement( "Type: " + ent.v[ "type" ] ); set_fx_hudElement( "Origin: " + ent.v[ "origin" ] ); set_fx_hudElement( "Angles: " + ent.v[ "angles" ] ); if ( entities_are_selected() ) { // if entities are selected then we make the entity stats modifiable count = 0; drawnCount = 0; more = false; for ( i = 0; i < level.createFX_options.size; i++ ) { option = level.createFX_options[ i ]; if ( !isdefined( ent.v[ option[ "name" ] ] ) ) continue; count++ ; if ( count < level.effect_list_offset ) continue; drawnCount++ ; set_fx_hudElement( drawnCount + ". " + option[ "description" ] + ": " + ent.v[ option[ "name" ] ] ); if ( drawnCount > level.effect_list_offset_max ) { more = true; break; } } if ( count > level.effect_list_offset_max ) set_fx_hudElement( "(m) More >" ); set_fx_hudElement( "(a) Add >" ); set_fx_hudElement( "(x) Exit >" ); } else { count = 0; more = false; for ( i = 0; i < level.createFX_options.size; i++ ) { option = level.createFX_options[ i ]; if ( !isdefined( ent.v[ option[ "name" ] ] ) ) continue; count++ ; set_fx_hudElement( option[ "description" ] + ": " + ent.v[ option[ "name" ] ] ); if ( count > level.createFx_hudElements ) break; } } } display_fx_add_options( ent ) { // are we doing the create fx menu right now? assert( menu( "add_options" ) ); assert( entities_are_selected() ); clear_fx_hudElements(); set_fx_hudElement( "Name: " + ent.v[ "fxid" ] ); set_fx_hudElement( "Type: " + ent.v[ "type" ] ); set_fx_hudElement( "Origin: " + ent.v[ "origin" ] ); set_fx_hudElement( "Angles: " + ent.v[ "angles" ] ); // if entities are selected then we make the entity stats modifiable count = 0; drawnCount = 0; more = false; if ( level.effect_list_offset >= level.createFX_options.size ) level.effect_list_offset = 0; for ( i = 0; i < level.createFX_options.size; i++ ) { option = level.createFX_options[ i ]; if ( isdefined( ent.v[ option[ "name" ] ] ) ) continue; // does this type of effect get this kind of option? if ( !mask( option[ "mask" ], ent.v[ "type" ] ) ) continue; count++ ; if ( count < level.effect_list_offset ) continue; if ( drawnCount >= level.effect_list_offset_max ) continue; drawnCount++ ; button_to_check = drawnCount; if ( button_to_check == 10 ) button_to_check = 0; if ( button_is_clicked( button_to_check + "" ) ) { add_option_to_selected_entities( option ); // prepare_option_for_change( option, drawnCount ); menuNone(); level.last_displayed_ent = undefined; // needed to force a redraw of the last display ent return; } set_fx_hudElement( button_to_check + ". " + option[ "description" ] ); } if ( count > level.effect_list_offset_max ) set_fx_hudElement( "(m) More >" ); set_fx_hudElement( "(x) Exit >" ); } add_option_to_selected_entities( option ) { setting = undefined; for ( i = 0; i < level.selected_fx_ents.size; i++ ) { ent = level.selected_fx_ents[ i ]; if ( mask( option[ "mask" ], ent.v[ "type" ] ) ) ent.v[ option[ "name" ] ] = option[ "default" ]; } } menuNone() { level.effect_list_offset = 0; clear_fx_hudElements(); setMenu( "none" ); } draw_effects_list() { clear_fx_hudElements(); set_fx_hudElement( "Pick an effect:" ); count = 0; more = false; keys = func_get_level_fx(); if ( level.effect_list_offset >= keys.size ) level.effect_list_offset = 0; for ( i = level.effect_list_offset; i < keys.size; i++ ) { count = count + 1; set_fx_hudElement( count + ". " + keys[ i ] ); if ( count >= level.effect_list_offset_max ) { more = true; break; } } if ( keys.size > level.effect_list_offset_max ) set_fx_hudElement( "(m) More >" ); } increment_list_offset() { level.effect_list_offset += level.effect_list_offset_max; // keys = getarraykeys(level._effect); // if (level.effect_list_offset >= keys.size) // level.effect_list_offset = 0; }