#include maps\_props; #using_animtree( "generic_human" ); main() { add_smoking_notetracks( "generic" ); level.scr_anim[ "generic" ][ "smoke_idle" ][ 0 ] = %patrol_bored_idle_smoke; level.scr_anim[ "generic" ][ "smoke_react" ] = %patrol_bored_react_look_advance; }