#include maps\_vehicle; #include maps\_vehicle_aianim; #using_animtree( "vehicles" ); main( model, type ) { build_template( "slamraam", model, type ); build_localinit( ::init_local ); build_deathmodel( "vehicle_slamraam", "vehicle_slamraam_base" ); // nate - lets fix this up. precachemodel( "projectile_slamraam_missile" ); build_deathfx( "explosions/vehicle_explosion_slamraam", undefined, "exp_slamraam_destroyed" ); // build_life( 999, 500, 1500 ); build_life( 50 ); build_team( "allies" ); } init_local() { self.missileModel = "projectile_slamraam_missile"; self.missileTags = []; self.missileTags[ 0 ] = "tag_missle1"; self.missileTags[ 1 ] = "tag_missle2"; self.missileTags[ 2 ] = "tag_missle3"; self.missileTags[ 3 ] = "tag_missle4"; self.missileTags[ 4 ] = "tag_missle5"; self.missileTags[ 5 ] = "tag_missle6"; self.missileTags[ 6 ] = "tag_missle7"; self.missileTags[ 7 ] = "tag_missle8"; //thread maps\_vehicle_missile::main(); } /*QUAKED script_vehicle_slamraam (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER put this in your GSC: maps\_slamraam::main( "vehicle_slamraam" ); and these lines in your CSV: include,vehicle_slamraam_slamraam defaultmdl="vehicle_slamraam" default:"vehicletype" "slamraam" default:"script_team" "allies" */