main() { //ambient fx level._effect[ "ground_smoke_1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200" ); level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" ); level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" ); level._effect[ "light_shaft_motes_airport" ] = loadfx( "dust/light_shaft_motes_airport" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_terminal_fx::main(); #/ }