#include common_scripts\utility; #include maps\_utility; #include maps\_vehicle; #include maps\_anim; main() { maps\so_bridge_fx::main(); maps\createart\so_bridge_art::main(); maps\so_bridge_anim::main(); maps\so_bridge_precache::main(); maps\_attack_heli::preLoad(); maps\_load::main(); thread maps\so_bridge_amb::main(); }