main() { level._effect[ "church_roof_exp" ] = loadfx( "explosions/church_roof_explosion" ); level._effect[ "dust_wind_leaves_chernobyl" ] = loadfx( "dust/dust_wind_leaves_chernobyl" ); level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" ); level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" ); level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" ); level._effect[ "light_shaft_dust_med" ] = loadfx( "dust/light_shaft_dust_med" ); level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" ); level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200" ); level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100" ); level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" ); level._effect[ "dust_wind_spiral" ] = loadfx( "dust/dust_spiral_runner" ); level._effect[ "bird" ] = loadfx( "misc/bird" ); level._effect[ "bird_takeoff" ] = loadfx( "misc/bird_takeoff" ); level._effect[ "water_splash_bodydump" ] = loadfx( "impacts/water_splash_bodydump" ); level._effect[ "dog_bite_blood" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" ); level.flare_fx[ "hind" ] = loadfx( "misc/flares_cobra" ); level._effect[ "glass_break" ] = loadfx( "props/car_glass_large" ); maps\createfx\so_ghillies_fx::main(); }