/********************************************************* ***************** Dumped by aerosoul94 ******************* *********************************************************/ { menuDef { name "popmenu_act3" rect 0 0 640 480 0 0 style 1 forecolor 1 1 1 1 focuscolor 1 1 1 1 fullscreen 1 fadeCycle 1 fadeClamp 1 fadeAmount 0.1 soundLoop "music_mainmenu_mp" onOpen { focusfirst; setLocalVarInt "ui_hide_act_button" ( 1 ); } onClose { setLocalVarInt "ui_hide_act_button" ( 0 ); } onEsc { close self; } itemDef { rect 0 0 640 480 4 4 decoration visible 1 style 3 forecolor 1 1 1 1 background "mw2_main_background" textscale 0.55 } itemDef { rect 0 0 1708 480 0 0 decoration visible 1 style 3 forecolor 1 1 1 0.5 background "mw2_main_cloud_overlay" textscale 0.55 exp rect x 0 - 107 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) ) } itemDef { rect 0 0 -1708 -480 0 0 decoration visible 1 style 3 forecolor 1 1 1 0.5 background "mw2_main_cloud_overlay" textscale 0.55 exp rect x - 107 + 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) ) } itemDef { rect 0 0 640 480 4 4 decoration visible 1 style 3 forecolor 1 1 1 0 background "mockup_bg_glow" textscale 0.55 exp forecolor a ( sin( milliseconds( ) / 1500 ) + 1 ) * 0.25 ) + 0.25 ) } itemDef { rect 0 0 640 480 4 4 decoration visible 1 style 3 forecolor 1 1 1 0 background "mockup_bg_glow" textscale 0.55 exp forecolor a ( sin( milliseconds( ) / 480 ) + 1 ) * 0.25 ) + 0.25 ) } itemDef { rect 0 0 272 28 1 1 decoration visible 1 forecolor 1 1 1 1 textfont 9 textalign 6 textalignx -60 textscale 0.5 text "@MENU_MISSIONS_CAP" } itemDef { rect 0 0 272 28 1 1 decoration visible 1 forecolor 1 1 1 1 textfont 9 textalign 4 textalignx 226 textaligny 4.5 textscale 0.375 text "@MENU_SP_ACT_III_CAPS" } itemDef { rect 222 0 272 28 1 1 decoration autowrapped visible 1 forecolor 1 1 1 1 textfont 9 textalign 4 textscale 0.5 visible when ( 0 ) exp text ( ":" ) } itemDef { rect 0 28 640 356 4 1 decoration visible 1 style 3 forecolor 1 1 1 0.15 background "white" textscale 0.55 } itemDef { rect -126 28 633.383 356 1 1 decoration visible 1 style 3 forecolor 1 1 1 0.2 background "mw2_main_sp_image" textscale 0.55 visible when ( 1 ) } itemDef { rect -32 -4 32 32 4 1 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_tl" textscale 0.55 visible when ( 1 ) } itemDef { rect 0 -4 640 32 4 1 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_t" textscale 0.55 visible when ( 1 ) } itemDef { rect 640 -4 32 32 4 1 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_tr" textscale 0.55 visible when ( 1 ) } itemDef { rect 640 28 32 356 4 1 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_r" textscale 0.55 visible when ( 1 ) } itemDef { rect 640 384 32 32 4 1 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_br" textscale 0.55 visible when ( 1 ) } itemDef { rect 0 384 640 32 4 1 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_b" textscale 0.55 visible when ( 1 ) } itemDef { rect -32 384 32 32 4 1 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_bl" textscale 0.55 visible when ( 1 ) } itemDef { rect -32 28 32 356 4 1 decoration visible 1 style 3 forecolor 0 0 0 1 background "drop_shadow_l" textscale 0.55 visible when ( 1 ) } itemDef { rect -292 28 292 356 3 1 decoration visible 1 style 3 forecolor 0.7 0.7 0.7 1 background "black" textscale 0.55 } itemDef { name "mapimage" rect -282 38 272 272 3 1 decoration visible 1 style 3 forecolor 1 1 1 1 textscale 0.55 exp material ( localvarstring( "ui_level_levelshot" ) ) } itemDef { name "mapimage_gradient" rect -282 316 272 16 3 1 decoration visible 1 style 3 forecolor 0 0 0 0.65 textscale 0.55 visible when ( 0 ) exp material ( "gradient" ) } itemDef { name "description" rect -282 310 272 20 3 1 decoration autowrapped visible 1 forecolor 1 1 1 0.75 textfont 3 textalign 4 textscale 0.375 exp text ( localvarstring( "ui_level_desc" ) ) } itemDef { name "name" rect -282 28 272 272 3 1 decoration visible 1 forecolor 1 1 1 0.75 textfont 9 textalign 12 textalignx 2 textaligny 32 textscale 0.375 visible when ( 0 ) exp text ( localvarstring( "ui_level_name" ) ) } itemDef { rect -282 310 272 20 3 1 decoration autowrapped visible 1 forecolor 1 0.8 0.4 1 textfont 3 textalign 4 textaligny 52 textscale 0.375 visible when ( ( int( getcharbyindex( getprofiledata( "missionHighestDifficulty" ) , localvarint( "ui_highlighted_level_number" ) ) ) == 1 ) ) exp text ( locstring( "@MENU_DIFFICULTY_COMPLETED" ) + " " + locstring( "@MENU_RECRUIT" ) ) } itemDef { rect -282 310 272 20 3 1 decoration autowrapped visible 1 forecolor 1 0.8 0.4 1 textfont 3 textalign 4 textaligny 52 textscale 0.375 visible when ( ( int( getcharbyindex( getprofiledata( "missionHighestDifficulty" ) , localvarint( "ui_highlighted_level_number" ) ) ) == 2 ) ) exp text ( locstring( "@MENU_DIFFICULTY_COMPLETED" ) + " " + locstring( "@MENU_REGULAR" ) ) } itemDef { rect -282 310 272 20 3 1 decoration autowrapped visible 1 forecolor 1 0.8 0.4 1 textfont 3 textalign 4 textaligny 52 textscale 0.375 visible when ( ( int( getcharbyindex( getprofiledata( "missionHighestDifficulty" ) , localvarint( "ui_highlighted_level_number" ) ) ) == 3 ) ) exp text ( locstring( "@MENU_DIFFICULTY_COMPLETED" ) + " " + locstring( "@MENU_HARDENED" ) ) } itemDef { rect -282 310 272 20 3 1 decoration autowrapped visible 1 forecolor 1 0.8 0.4 1 textfont 3 textalign 4 textaligny 52 textscale 0.375 visible when ( ( int( getcharbyindex( getprofiledata( "missionHighestDifficulty" ) , localvarint( "ui_highlighted_level_number" ) ) ) == 4 ) ) exp text ( locstring( "@MENU_DIFFICULTY_COMPLETED" ) + " " + locstring( "@MENU_VETERAN" ) ) } itemDef { name "cheat_indicator" rect -64 -44 336 24 1 3 decoration visible 1 forecolor 1 0.8 0.4 1 textfont 9 textalign 6 textalignx -30 textscale 0.375 text "@MENU_CHEAT_ENABLED" visible when ( dvarbool( "mis_cheat" ) ) } itemDef { name "@MENU_SP_SP_CONTINGENCY" rect -64 28 336 20 1 1 visible 1 group "mw2_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" type 1 textfont 3 textalign 6 textalignx -60 textscale 0.375 text "@MENU_SP_SP_CONTINGENCY" visible when ( ( ( ( 11 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 11 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) ) action { play "mouse_click"; setdvar "credits" 0; setdvar "credits_active" 0; if ( "contingency" == "trainer" ) { exec "devmap trainer"; } else { setdvar "ui_load_level" "contingency"; open "popmenu_difficulty"; } } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_menuAButton" ( 1 ); setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) ); setLocalVarString "ui_level_name" ( "@MENU_SP_SP_CONTINGENCY" ); setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_contingency" ); setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_CONTINGENCY_DESC" ); setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" ); setLocalVarInt "ui_highlighted_level_number" ( 11 ); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); setLocalVarBool "ui_menuAButton" ( 0 ); } } itemDef { name "@MENU_SP_SP_DCEMP" rect -64 48 336 20 1 1 visible 1 group "mw2_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" type 1 textfont 3 textalign 6 textalignx -60 textscale 0.375 text "@MENU_SP_SP_DCEMP" visible when ( ( ( ( 12 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 12 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) ) action { play "mouse_click"; setdvar "credits" 0; setdvar "credits_active" 0; if ( "dcemp" == "trainer" ) { exec "devmap trainer"; } else { setdvar "ui_load_level" "dcemp"; open "popmenu_difficulty"; } } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_menuAButton" ( 1 ); setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) ); setLocalVarString "ui_level_name" ( "@MENU_SP_SP_DCEMP" ); setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_dcemp" ); setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_DCEMP_DESC" ); setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" ); setLocalVarInt "ui_highlighted_level_number" ( 12 ); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); setLocalVarBool "ui_menuAButton" ( 0 ); } } itemDef { name "@MENU_SP_SP_DC_WHITEHOUSE" rect -64 68 336 20 1 1 visible 1 group "mw2_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" type 1 textfont 3 textalign 6 textalignx -60 textscale 0.375 text "@MENU_SP_SP_DC_WHITEHOUSE" visible when ( ( ( ( 13 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 13 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) ) action { play "mouse_click"; setdvar "credits" 0; setdvar "credits_active" 0; if ( "dc_whitehouse" == "trainer" ) { exec "devmap trainer"; } else { setdvar "ui_load_level" "dc_whitehouse"; open "popmenu_difficulty"; } } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_menuAButton" ( 1 ); setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) ); setLocalVarString "ui_level_name" ( "@MENU_SP_SP_DC_WHITEHOUSE" ); setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_dc_whitehouse" ); setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_DC_WHITEHOUSE_DESC" ); setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" ); setLocalVarInt "ui_highlighted_level_number" ( 13 ); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); setLocalVarBool "ui_menuAButton" ( 0 ); } } itemDef { name "@MENU_SP_SP_ESTATE" rect -64 88 336 20 1 1 visible 1 group "mw2_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" type 1 textfont 3 textalign 6 textalignx -60 textscale 0.375 text "@MENU_SP_SP_ESTATE" visible when ( ( ( ( 14 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 14 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) ) action { play "mouse_click"; setdvar "credits" 0; setdvar "credits_active" 0; if ( "estate" == "trainer" ) { exec "devmap trainer"; } else { setdvar "ui_load_level" "estate"; open "popmenu_difficulty"; } } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_menuAButton" ( 1 ); setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) ); setLocalVarString "ui_level_name" ( "@MENU_SP_SP_ESTATE" ); setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_estate" ); setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_ESTATE_DESC" ); setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" ); setLocalVarInt "ui_highlighted_level_number" ( 14 ); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); setLocalVarBool "ui_menuAButton" ( 0 ); } } itemDef { name "@MENU_SP_SP_BONEYARD" rect -64 108 336 20 1 1 visible 1 group "mw2_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" type 1 textfont 3 textalign 6 textalignx -60 textscale 0.375 text "@MENU_SP_SP_BONEYARD" visible when ( ( ( ( 15 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 15 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) ) action { play "mouse_click"; setdvar "credits" 0; setdvar "credits_active" 0; if ( "boneyard" == "trainer" ) { exec "devmap trainer"; } else { setdvar "ui_load_level" "boneyard"; open "popmenu_difficulty"; } } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_menuAButton" ( 1 ); setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) ); setLocalVarString "ui_level_name" ( "@MENU_SP_SP_BONEYARD" ); setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_boneyard" ); setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_BONEYARD_DESC" ); setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" ); setLocalVarInt "ui_highlighted_level_number" ( 15 ); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); setLocalVarBool "ui_menuAButton" ( 0 ); } } itemDef { name "@MENU_SP_SP_AF_CAVES" rect -64 128 336 20 1 1 visible 1 group "mw2_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" type 1 textfont 3 textalign 6 textalignx -60 textscale 0.375 text "@MENU_SP_SP_AF_CAVES" visible when ( ( ( ( 16 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 16 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) ) action { play "mouse_click"; setdvar "credits" 0; setdvar "credits_active" 0; if ( "af_caves" == "trainer" ) { exec "devmap trainer"; } else { setdvar "ui_load_level" "af_caves"; open "popmenu_difficulty"; } } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_menuAButton" ( 1 ); setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) ); setLocalVarString "ui_level_name" ( "@MENU_SP_SP_AF_CAVES" ); setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_af_caves" ); setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_AF_CAVES_DESC" ); setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" ); setLocalVarInt "ui_highlighted_level_number" ( 16 ); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); setLocalVarBool "ui_menuAButton" ( 0 ); } } itemDef { name "@MENU_SP_SP_AF_CHASE" rect -64 148 336 20 1 1 visible 1 group "mw2_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" type 1 textfont 3 textalign 6 textalignx -60 textscale 0.375 text "@MENU_SP_SP_AF_CHASE" visible when ( ( ( ( 17 == 0 && getprofiledata( "highestMission" ) == 0 ) || ( getprofiledata( "highestMission" ) >= ( 17 ) || dvarbool( "mis_cheat" ) ) ) && 1 ) || dvarbool( "developer" ) ) action { play "mouse_click"; setdvar "credits" 0; setdvar "credits_active" 0; if ( "af_chase" == "trainer" ) { exec "devmap trainer"; } else { setdvar "ui_load_level" "af_chase"; open "popmenu_difficulty"; } } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_menuAButton" ( 1 ); setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) ); setLocalVarString "ui_level_name" ( "@MENU_SP_SP_AF_CHASE" ); setLocalVarString "ui_level_levelshot" ( "levelshot_mw2_af_chase" ); setLocalVarString "ui_level_desc" ( "@MENU_SP_SP_AF_CHASE_DESC" ); setLocalVarString "ui_choicegroup" ( "CHOICE_GROUP" ); setLocalVarInt "ui_highlighted_level_number" ( 17 ); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); setLocalVarBool "ui_menuAButton" ( 0 ); } } itemDef { rect -64 -20 336 20 1 3 visible 1 group "mw2_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" type 1 textfont 3 textalign 6 textalignx -60 textscale 0.375 text "@PLATFORM_BACK_CAPS" visible when ( "@PLATFORM_BACK_CAPS" == "@PLATFORM_BACK_CAPS" ) action { play "mouse_click"; play "mouse_click"; "escape" self; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_menuAButton" ( 1 ); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); setLocalVarBool "ui_menuAButton" ( 0 ); } } itemDef { rect -64 -20 336 20 1 3 visible 1 group "mw2_button" style 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "menu_button_selection_bar" type 1 textfont 3 textalign 6 textalignx -60 textscale 0.375 text "@PLATFORM_BACK_CAPS" visible when ( "@PLATFORM_BACK_CAPS" == "@PLATFORM_GAME_SUMMARY_CAPS" ) action { play "mouse_click"; play "mouse_click"; open "popup_summary"; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_menuAButton" ( 1 ); } leaveFocus { setItemColor self backcolor 0 0 0 "0.0"; setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); setLocalVarBool "ui_menuAButton" ( 0 ); } } } }