#include maps\_ambient; main() { // Set the underlying ambient track level.ambient_track [ "ac130" ] = "ambient_ac130_int1"; thread maps\_utility::set_ambient( "ac130" ); ambientDelay( "ac130", 3.0, 6.0 );// Trackname, min and max delay between ambient events ambientEvent( "ac130", "elm_ac130_rattles", 4.0 ); ambientEvent( "ac130", "elm_ac130_beeps", 0.3 ); ambientEvent( "ac130", "elm_ac130_hydraulics", 1.0 ); ambientEvent( "ac130", "elm_ac130_metal_stress", 0.3 ); ambientEvent( "ac130", "null", 1.0 ); ambientEventStart( "ac130" ); level waittill( "action moment" ); ambientEventStart( "action ambient" ); }